Hi,
I had some import issues with bone animated blender models (http://forum.unity3d.com/viewtopic.php?p=356667#356667)
and because it wasn’t possible to find out what i did wrong, i would like to ask another question about using armatures in blender and importing them …
my question is: what would be the most basic way of creating and using an armature in Unity ?
Let the task be the most simple that is possible: -Create one Cube with a single bone which is attached to it
-Import it into unity, so that this bone can be moved in the editor and creating an effect
Here is what i’ve done so far … tell me if i missed something.
- Used the standard cube which shows up in blender on creating a new model
- Created an Armature
- Moved it to it’s top-left vertice position
- Selected both and clicked “make parent/armature” in object mode (don’t create groups)
- saved
- Imported it into unity, left all import settings unchanged, instantiated it, and got my error.
- I Used Blender 2.49b / Unity 2.60 and updatet later to 2.61
I did not change anything else than that, neither in unity (new project) nor in blender.
(So if there is anything essential what i didn’t explicitly wrote down here, please mention it.)
This is NOT a double Post.
Topic is not what i did wrong with the mentioned sign model I used there. I just want to know the basic steps … if it works, then i can built my model on top of this most simple example.
I hope anybody can help me.
(And i believe that we have a lot of people here that already successful used armatures in their models, so there MUST be someone to know the reason this time)