[Solved]Getting text over players head

Something like this:

// on the character
[SerializedField]
Text mTextOverHead;
Transform mTransform;
Transform mTextOverTransform;
void Awake() {
   mTransform = transform;
   mTextOverTransform =  mTextOverHead.transform;
}
void LateUpdate() {
   Vector3 screenPos = Camera.main.WorldToScreenPoint(mTransform.position);
// add a tiny bit of height?
screenPos.y += 2; // adjust as you see fit.
mTextOverTransform.position = screenPos;
}
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