Basically i want simple sprite and tiled sprite of the same size to look the same (or at least look the same at the ends). But all parts seem to stretch/squash a little bit. The picture will explain better:
[SOLVED] Nevermind, the default width and height properties for the tiled/sliced mode are calculated incorrectly for some reason, and to remedy that unity changes the scale of the transform when switching to tiled/stretched mode. Setting the scale to 1,1,1 and manually calculating the proper width and height based on sprite’s PPU and sprite’s resolution make tiled/sliced look pixel perfect and identical to simple mode.
