Hey folks… I have a question for you and I’d like to throw out an idea I have and see what you think.
I don’t know how big of a problem this really is. It could well be that I am in the minority but let me just throw it out here.
For me, the greatest problem I face in game dev are the graphics. And I am talking about 2D art assets here. Primarily pixel art but the same applies to HD 2D art.
Creating the art that I need to make the kind of games I want to make (and doing it in a timely manner!) has always been the greatest roadblock between a game in my head as an idea and a game completed ready for people to play.
I’ve tried various things to combat this including hiring artists, trying to find existing art assets I can buy and creating all of the art myself.
All of these cases have the problem of speed. Often I have looked for art assets wasted so much time I just drew them myself. So trying to buy existing art assets saved me no time only added wasted time.
I’ve hired artists and this can be an efficient route to take once things get going. Although it can be slow up front with communication and so forth.
And just doing it all myself is just so freaking boring & again time consuming
So… first question is…
Do any of you have this problem… You would be completing games regularly if you just had all of the dang art assets you need but you don’t and getting those art assets is a huge obstacle?
I’ve thought many times now about hiring several artists to create graphic sets… sets that will cover a variety of games with an art style and palette that will allow every piece to work together. So one could have a platformer that ends up in a shmup that ends up in a roguelike, etc.
The problem is no art asset will be exactly what a person has in their mind. And people don’t like the idea of making a game with art that looks like a dozen other games out there. I personally don’t have a big problem with this because I can always edit and customize the art and add new stuff, etc.
Anyway, so I gave this some more thought tonight and I created a humanoid pixel art character to illustrate what I am thinking.

That’s the normal size and then scaled up x2.
So, I have put a tremendous amount of thought into this problem over the years. And what I’m thinking is how useful would it be to have art assets where everything is simple solid shaded imagery like the above? The idea being every person who bought such a pack could then recolor and add details to customize as they see fit. But all of the base images for poses and animation sequences would be provided.
So the bulk of the work has been done. And now it is kind of like a paint-by-numbers set. And I imagine some people would just use the art “as is” which is fine too.
See, I think this would make it so the artists could generate the art quite quickly and cheaply. And for us devs who had these packs we would have these “templates” that we could customize as we see fit for each game. Meaning we could actually take any one of these “blanks” and recolor and customize it uniquely to be used in several different games we make.
What do you think about such an approach… would something like this be helpful in generating the 2D art you need to bring your games to life?
For me personally, having a bunch of complete art assets done in this solid shaded style would be of tremendous value. Heck, I could prototype my games using the art “as is”. And then spend time coloring and adding details at the end.
Well thanks for taking the time to read this and I appreciate your input.
Like I said, I don’t know if maybe most everyone else just enjoys spending hours, days, weeks and months creating all the graphics from scratch. I don’t. If I wasn’t actually trying to make games I would enjoy it. But when trying to make a game it just becomes a huge obstacle taking so much time it removes much of the enjoyment of game dev for me.