Hello everyone!
I’ve just released Sonity, an audio middleware for Unity, which I’ve worked on solo for the last ~6 years (not full time).
Sonity - Audio Middleware
Website | Tutorial Videos | Documentation | Support
I’m having a launch discount of 50% for 1 more week! 
(got covid when it launched last week, best timing ever xD)
Some overview of features:
- Components for triggering sounds without code.
- Live-edit and multi-edit everything.
- Automatic asset creation and reference finder.
- Music functionality like playlists, stems and intros.
- Visually debug sounds live in-game.
- Custom DSP filters and distortion per voice.
- Record sound parameters for automatic scaling.
- Highly optimized system with IL2CPP support.
- Fully documented source code provided.
- Developed and used in commercial games.
- Crafted with my experience as a game audio professional.
If you have any questions don’t hesitate to poke me here or head over to the support discord!
Good day to you too mate haha
Just ask me if there is anything you’re curious about!
I am interested in this. Does this fill the same void and provide the same or better functionality as the Master Audio asset?
Hi, bought you asset, nice looking GUI and seems neat, one thing that I have found missing that is addressable support, any plan about this? tks
Yes, I have an comparison of Sonity and master audio in the FAQ 
I’ve added adressable support! 
Support for Adressables
- Adding and deleting SoundEvents in runtime is supported since Sonity 1.0.5.
- Object comparison with cached GUIDs is supported since Sonity 1.0.6.
- Addressable AudioMixer support since Sonity 1.0.6.
Sorry for not answering sooner, I got no notifications from this forum.
If you have more questions you can either mail me or join the discord! 