Hi all! We’ve got a very exciting update today with new levels and a whole host of new memory cutscenes!
What’s New?
4 brand new zero levels to get stuck into! Replay the Ice Palace, University, Hospital and Mansion to find those Corrupt Cubes. We’ve carefully hidden them around the levels and some much harder than others so happy hunting!
We’ve been promising a revamp on all the memory cutscenes and it’s now here! As well as implementing the brand new memories for Space Station, Winter HQ and all 8 Zero levels, the videos come complete with all new voice acting, updated animations/SFX and a “memory incomplete” prompt at the end… we hope you like them! We’ll start a Story Thread in the Discussions page and we’d really appreciate all your feedback and thoughts on the story so far. Let us know what you think is happening, what’s clear or less clear and even how you think the story will unfold at the end.
We’ve done a total SFX pass as well as updated the visuals in the Ice Palace and Ship level. You may also notice that there’s been some movement with the PEMOs. Some of them have had their content updated and some have been re-hidden, if you’ve collected the PEMOs already then you won’t find much notice.
We hope you enjoy playing through with the new content in this update! If you would like to further support the game then please help us by leaving a review on the store page or sharing the game page/trailer. Don’t forget you can always join us on Twitter or Facebook.
Thank you all for your support and please let us know what you think of the game so far by commenting below or starting up a discussion in the thread page.
Hey Alice, thank you so much for your comments We have a team of around 12 working on this and we’re almost at the end! The game is a lot bigger than we first anticipated and now we’re almost content complete with some polishing up visually and mechanically after. Once released on Steam we’ll begin porting to PS4, Xbox One and Wii U.
Happy Halloween Everybody! We’ve got some killer discounts for you this Halloween across all of our Steam titles including Soul Axiom, Master Reboot, Infinity Runner and Gravity Badgers!
Today’s update is packed full of more visual improvements on the Zero levels and more plus a new PEMO pickup update!
What’s New?
Revisit all the current Zero levels to find a new, darker and more coherent Corrupt visual style!
The Space Station level has received its makeover with a complete overhaul of the visuals! We’ve also added an entire new ending to the level so don’t forget to check that out! Please Note: There will be heavy performance issues with this level at the moment. We have a major optimisation pass to come which will significantly increase the FPS.
PEMO hunters can now find any of the monkey’s they have already collected in a level as they are now visually indicating whether you’ve picked them up previously or not. We’ve played around with some of the locations (even in this update with the Space Station) so it’s now easier to update any Monkey PEMO guides.
We’ve now started up the Official Story Thread where you can discuss all things story related. We’re really looking for interaction on this thread so any contribution is much appreciated by the dev team
We hope you enjoy playing through with the new content in this update! If you would like to further support the game then please help us by leaving a review on the store page or sharing the game page/trailer. Don’t forget you can always join us on Twitter or Facebook.
Thank you all for your support and please let us know what you think of the game so far by commenting below or starting up a discussion in the thread page.
The final four Zero levels are finally here! Visit the Space Station, Church, Apartment and Winter HQ to reveal the endings to your character memories! With the final four Zero level we are closer than ever to the end of Soul Axiom
We’ve now started up the Official Story Thread where you can discuss all things story related. We’re really looking for interaction on this thread so any contribution is much appreciated by the dev team
Bug Fixes and Improvements
Fixed a major issues where you couldn’t escape the dino area in the Apartment.
You can now scroll through the volume sliders more easily.
Tweaked SFX in all levels including the turret gun in Warzone Zero.
Fixed in issue with the dino SFX still playing after you return to the apartment.
Fixed an issue with the grid puzzle SFX in Jungle Zero.
The turret now only shoots when the player is in sight.
We hope you enjoy playing through with the new content in this update! If you would like to further support the game then please help us by leaving a review on the store page or sharing the game page/trailer. Don’t forget you can always join us on Twitter or Facebook.
Thank you all for your support and please let us know what you think of the game so far by commenting below or starting up a discussion in the thread page.
Hey Zen! Apologies for not responding to sooner on this. We do indeed have plans for VR support for the game, though it won’t be for the 1.0 release unfortunately as we’ll be focusing our efforts on that at a later date.
After developing Infinity Runner, we’ve always wanted to check out the VR support on a slower paced to game and as the genre suits it well, we’re really excited to do it
Hi everyone! Here’s a quick update on how the development is going…
As you might be aware this next update has taken a lot longer than expected. The reason being we were forced to update the game engine because of a bug which made it impossible for us to continue developing on. Unfortunately, the engine update broke a lot of animations and materials in the process so we’ve been working hard on fixing those. Also, we’ve completely overhauled each level with our biggest optimisation pass throughout the game and so you should see a significant increase in FPS.
As well as FPS improvements, you’ll also find huge changes to the lighting in many levels plus extra animations, gameplay tweaks and story hints throughtout the game. Not forgetting you’ll also have the final installment to get stuck in to.
The content will be coming your way next week so keep an eye out for the next announcement.
Thank you all for sticking with us and we hope you’re looking forward to the next update. We’re so close to the end now and we can’t wait to bring a content complete game to you all.
We’re back with a brand new update featuring new visual and gameplay content and our biggest optimisation and lighting pass to date!
If you missed our last announcement then follow this link where we announced the recent engine upgrade and explained why we rebuilt the level lighting from the ground up which has given the game a whole new bunch of benefits.
What’s New?
Optimisation
Our biggest result of the update is the overall framerate throughout the entire game. Depending on what system spec you’re running, you should notice a big difference in framerate and shouldn’t experience any sudden drops in areas in the game. This is still a work-in-progress and we have found new ways to increase the FPS so expect to see more improvement after the game is content complete. We’re aiming for 60 FPS with most levels and are already hitting those targets in some. If you experience any further framerate drops then let us know in the bugs forum.
Visual Improvements
The force behind the huge optimisation pass was down to completely rebuilding the lighting and improving shader work in all chapters of the game. Some levels will have subtle changes whilst others will have had a complete makeover. You’ll notice some levels are now darker and this is because we’ve increased the glow from your powers which you can use to light up your surroundings and essentially act as a torch.
Some of the more noticeable levels that have visually been improved include Ice Palace, Church, Space Station, Mansion and University. Check out the new animated werewolves in the Mansion and new and improved gargoyles in the Church! We’ve also gone through and updated various textures and props to keep it in line with the rest of the game.
Increased the brightness of the power hands to act as a torch in dark areas.
The Winter HQ level has been condensed into a smaller environment.
New rocket console system in University.
Improved exterior visuals and an animated event in University.
New prop dressing for the pyramid puzzle in Museum.
Apartment Dino timeline event added.
Jungle Zero gameplay improvements (grid puzzle).
Hospital Zero gameplay improvements for the end puzzle.
University Zero gameplay improvements for the end puzzle.
Ice Palace Zero gameplay improvements (Corrupt energy beam)
Hospital Zero gameplay improvements for the end puzzle.
Church Zero gameplay improvements for the end puzzle.
University Zero gameplay improvements for the end puzzle.
Warzone Zero gameplay improvements throughout the level.
General prop enhancements throughout the Warzone.
Fixed an issue causing the player to lock out when using the elevator in Warzone.
Visual improvements to the Play and Destroy rooms.
Shader improvements in the Ice Palace.
New werewolf statues in Mansion.
New gargoyle statues and Corrupt puzzle in Church.
Improved the security room puzzle in Warzone.
Fixed an issues causing the game to forget some stored settings when switching levels.
Fixed an issue allowing the player to start the second part of Museum Zero without using the Corrupt Beam.
Fixed an issue allowing the player to jump on the rocks without the raft in Jungle.
Chapter Six
We had intended to release part of Chapter Six with this update but have agreed to spend more time on polishing the entire ending to be released in our next update. In January, the game will be content complete and a date will be announced to flip the Early Access switch. We’ve be working full gas over Christmas to get Chapter Six up to a standard that we’re happy to release with.
Thanks Chris! Hope you get a chance to check it out sometime. We’re almost content complete with the Early Access switch being flipped over the coming weeks
What’s New?
The finale is here! If you’ve completed enough Zero levels then congratulations, your Central Visitation Beam (Find the related PEMO for more details) is now available to use! We’re proud to announce that Soul Axiom is content complete which means we can now look over the entire game to be touched up ready for the Early Access switch to be flipped.
Multiple Endings
With this update comes the final chapter of the game and we are giving you the chance to choose your own ending! Don’t worry, you won’t miss out on any gameplay, after completing the game you are free to revisit the Waiting Room to complete the endings of your choice. Without giving anything away, each ending consist of two scenarios with one bonus scenario depending on which path you take… you won’t want to miss it! Don’t forget, you will need to have completed most Zero levels to gain access to the Waiting Room and ALL Zero’s to unlock all three endings.
Achievements
All Achivements are in! anyone who wants to 100% the game this is now possible! let us know if you have any problems with them.
Early Access Contributor? We Need To Hear From You!
That’s right, we need your input now more than ever. With just weeks left of development we’re looking to tighten up the game with an immediate focus on everything from the Waiting Room to very end of the game. The EA community have been exceptional and although it’s an exciting time for us finishing the game, it’s also coming to the end of what’s become a truly awesome community. Speaking of which…
Top Contributors
We promised a select few members from the community would get a special mention in the credits to say thank you for your contribution on the Early Access forums. Unfortunately, we couldn’t choose everyone from the forums but we want to thank you all for your contributions along the way. Look out for your name in the credits and if you’d like to make a correction (as some Steam names may have changed since) then you have some time to get in touch with us. Feel free to add us as a Steam friend or get in touch at support@walesinteractive.com.
Fixed an issue causing you not to be able to put down two cubes in Apartment
Fixed an issue causing you to break out of the box in Church Zero
Fixed an issue with the Corrupt Space Station portal disappearing in the HUB
Fixed disappearing objects when standing in the Space Station platform in HUB
Improved the Destroy blocks in HUB
Fixed an issue not letting you pick up a PEMO in HUB and University
Fixed an issue causing the statue puzzle to not complete in Church
Fixed the Destroy box animations in Space Station
Fixed an issue causing the player to jump above the door
Fixed an issue with a barrel not exploding in Space Station
Fixed a collision issue with a door in Space Station
Fixed an issue with the horse racing game in Space Station
Fixed the safe code in Apartment
Known Bugs
Warzone Zero – It’s possible to die immediately in the level even when inside the bunker. It’s difficult, but not impossible to complete this level so please just keep running until you find cover outside.
SFX & Music - There is a known major bug causing SFX and Music to drop occasionally throughout the game. Where and when it happens is quite random but the fix is already complete and will be in the next update.
Roughly 18 months of development and we’re almost done with the PC version (we still have some tricks up our sleeves but we’ll save that announcement for a rainy day) before porting the game to PS4, Xbox One and Wii U in Q1/Q2 2016.
Hi all! We’ve had some great news from the Game Connection America 2016 Awards and that is Soul Axiom has been nominated for the “Best Console/PC Hardcore” award and is automatically put through for a chance to win the “People’s Choice Award”.
The game with the most votes wins! The voting takes place on Facebook and needs your “Like” on the photo below! If you want to see the game win this incredible award then get Liking that photo and don’t be afraid to spread the word and ask your friends
LIKE / VOTE >>>>>>>>>>>>>>
We are just 1 of 2 UK games nominated at the awards and were chosen from 170 international games across 12 categories… how awesome is that?
Thank you all for your support and fingers crossed for the big day on March 14th, San Francisco.