Hello, just found this topic and the package looks very promising.
Unfortunately, I get these errors right after the image generation in demo scene:
Exceeded safe compute dispatch group count limit per dimension [131072, 1, 1] for Transpose2D
UnityEngine.Debug:LogWarning (object)
Unity.Sentis.D:LogWarning (object) (at ./Library/PackageCache/com.unity.sentis@1.3.0-pre.3/Runtime/Core/Internals/Debug.cs:72)
Unity.Sentis.ComputeHelper:Dispatch (Unity.Sentis.ComputeFunc,int,int,int) (at ./Library/PackageCache/com.unity.sentis@1.3.0-pre.3/Runtime/Core/Backends/GPUCompute/ComputeHelper.cs:193)
Unity.Sentis.GPUComputeBackend:Transpose (Unity.Sentis.Tensor,Unity.Sentis.Tensor,int[]) (at ./Library/PackageCache/com.unity.sentis@1.3.0-pre.3/Runtime/Core/Backends/GPUCompute/GPUCompute.cs:1914)
Unity.Sentis.Layers.Transpose:Execute (Unity.Sentis.Tensor[],Unity.Sentis.ExecutionContext) (at ./Library/PackageCache/com.unity.sentis@1.3.0-pre.3/Runtime/Core/Layers/Layer.Transformation.cs:1365)
Unity.Sentis.GenericWorker/<StartManualSchedule>d__33:MoveNext () (at ./Library/PackageCache/com.unity.sentis@1.3.0-pre.3/Runtime/Core/Backends/GenericWorker.cs:243)
Unity.Sentis.GenericWorker:Execute () (at ./Library/PackageCache/com.unity.sentis@1.3.0-pre.3/Runtime/Core/Backends/GenericWorker.cs:176)
Unity.Sentis.GenericWorker:Execute (Unity.Sentis.Tensor) (at ./Library/PackageCache/com.unity.sentis@1.3.0-pre.3/Runtime/Core/Backends/GenericWorker.cs:168)
Doji.AI.Diffusers.VaeDecoder:Execute (Unity.Sentis.TensorFloat) (at Assets/Plugins/com.doji.diffusers/Runtime/Scripts/Models/VaeDecoder.cs:49)
Doji.AI.Diffusers.StableDiffusionPipeline:Generate (Doji.AI.Diffusers.Parameters) (at Assets/Plugins/com.doji.diffusers/Runtime/Scripts/Pipelines/Stable Diffusion/StableDiffusionPipeline.cs:154)
Doji.AI.Diffusers.DiffusionPipeline:Generate (string,System.Nullable`1<int>,System.Nullable`1<int>,System.Nullable`1<int>,System.Nullable`1<single>,string,System.Nullable`1<uint>) (at Assets/Plugins/com.doji.diffusers/Runtime/Scripts/Pipelines/DiffusionPipeline.cs:158)
Doji.AI.Diffusers.StableDiffusion:Imagine (string,int,int,int,single,string) (at Assets/Plugins/com.doji.diffusers/Runtime/Scripts/Core/StableDiffusion.cs:81)
Doji.AI.Diffusers.Samples.StableDiffusionUI:Txt2Img (string) (at Assets/Scenes/01-StableDiffusionPipelineSample/StableDiffusionUI.cs:46)
Doji.AI.Diffusers.Samples.StableDiffusionTxt2ImgUI/<OnGenerateClicked>d__8:MoveNext () (at Assets/Scenes/01-StableDiffusionPipelineSample/StableDiffusionTxt2ImgUI.cs:22)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Doji.AI.Diffusers.Samples.StableDiffusionTxt2ImgUI/<OnGenerateClicked>d__8> (Doji.AI.Diffusers.Samples.StableDiffusionTxt2ImgUI/<OnGenerateClicked>d__8&)
Doji.AI.Diffusers.Samples.StableDiffusionTxt2ImgUI:OnGenerateClicked ()
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@2.0.0/Runtime/UGUI/EventSystem/EventSystem.cs:530)
Thread group count is above the maximum allowed limit. Maximum allowed thread group count is 65535.
UnityEngine.ComputeShader:Dispatch (int,int,int,int)
Unity.Sentis.ComputeHelper:Dispatch (Unity.Sentis.ComputeFunc,int,int,int) (at ./Library/PackageCache/com.unity.sentis@1.3.0-pre.3/Runtime/Core/Backends/GPUCompute/ComputeHelper.cs:195)
Unity.Sentis.GPUComputeBackend:Transpose (Unity.Sentis.Tensor,Unity.Sentis.Tensor,int[]) (at ./Library/PackageCache/com.unity.sentis@1.3.0-pre.3/Runtime/Core/Backends/GPUCompute/GPUCompute.cs:1914)
Unity.Sentis.Layers.Transpose:Execute (Unity.Sentis.Tensor[],Unity.Sentis.ExecutionContext) (at ./Library/PackageCache/com.unity.sentis@1.3.0-pre.3/Runtime/Core/Layers/Layer.Transformation.cs:1365)
Unity.Sentis.GenericWorker/<StartManualSchedule>d__33:MoveNext () (at ./Library/PackageCache/com.unity.sentis@1.3.0-pre.3/Runtime/Core/Backends/GenericWorker.cs:243)
Unity.Sentis.GenericWorker:Execute () (at ./Library/PackageCache/com.unity.sentis@1.3.0-pre.3/Runtime/Core/Backends/GenericWorker.cs:176)
Unity.Sentis.GenericWorker:Execute (Unity.Sentis.Tensor) (at ./Library/PackageCache/com.unity.sentis@1.3.0-pre.3/Runtime/Core/Backends/GenericWorker.cs:168)
Doji.AI.Diffusers.VaeDecoder:Execute (Unity.Sentis.TensorFloat) (at Assets/Plugins/com.doji.diffusers/Runtime/Scripts/Models/VaeDecoder.cs:49)
Doji.AI.Diffusers.StableDiffusionPipeline:Generate (Doji.AI.Diffusers.Parameters) (at Assets/Plugins/com.doji.diffusers/Runtime/Scripts/Pipelines/Stable Diffusion/StableDiffusionPipeline.cs:154)
Doji.AI.Diffusers.DiffusionPipeline:Generate (string,System.Nullable`1<int>,System.Nullable`1<int>,System.Nullable`1<int>,System.Nullable`1<single>,string,System.Nullable`1<uint>) (at Assets/Plugins/com.doji.diffusers/Runtime/Scripts/Pipelines/DiffusionPipeline.cs:158)
Doji.AI.Diffusers.StableDiffusion:Imagine (string,int,int,int,single,string) (at Assets/Plugins/com.doji.diffusers/Runtime/Scripts/Core/StableDiffusion.cs:81)
Doji.AI.Diffusers.Samples.StableDiffusionUI:Txt2Img (string) (at Assets/Scenes/01-StableDiffusionPipelineSample/StableDiffusionUI.cs:46)
Doji.AI.Diffusers.Samples.StableDiffusionTxt2ImgUI/<OnGenerateClicked>d__8:MoveNext () (at Assets/Scenes/01-StableDiffusionPipelineSample/StableDiffusionTxt2ImgUI.cs:22)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Doji.AI.Diffusers.Samples.StableDiffusionTxt2ImgUI/<OnGenerateClicked>d__8> (Doji.AI.Diffusers.Samples.StableDiffusionTxt2ImgUI/<OnGenerateClicked>d__8&)
Doji.AI.Diffusers.Samples.StableDiffusionTxt2ImgUI:OnGenerateClicked ()
UnityEngine.EventSystems.EventSystem:Update ()
I would be grateful for any help!