https://www.reddit.com/r/gamedev/comments/m6n3hl/google_will_reduce_play_store_cut_to_15_percent/
Hi there! Just a 2 cents. TL DR: It would be cool if Unity one day would consider a game store or some new distribution portal to sell Unity-made games, but mostly Bigger ones/like indie-AAA Unity made games that just don’t sell their game on mobile platforms.
Sometimes, I have the impression that Unity Technologies (you, clearly, that I shouldve gotten the (silent) message by now and no need to discuss/make me a drawing to explain, that you)
do not wish to create a distribution portal for people who are making games with the Unity engine - and happen to not make a smaller mobile game; because, you feel
that people ‘not making mobile games’ with your engine represent a micro-%…of total Unity developers or it’s too expensive vs how many devs there are doing these games. As such, not worth it…
That almost 80% of all Unity developer are making mobile/pixel/vr/ar/light games with the engine, and that the obvious, is that people Not making mobile
games but like larger indie/A/AA like 3D games are people Mostly in/using the Other engine (UE4) and so having chosen ‘Unity’ to not making a mobile game is like an error (of parcours) in itself
/the wrong engine. Sometimes I thinh…then why make HDRP? Why even bother URP…ok making nice looking mobile games with URP…but HDRP?
It seemed like saying : ‘‘We can’t give you a distribution portal for your AAA like non-mobile game (like Epic’s Game Store) because you represent 3.0% of devs…but we’ll give you HDRP as compensation and for sticking with us’’.
Sometimes, I feel,it do not value enough the non-mobile segment of Unity 3d game developers; like they are too small to care about much/investment wise not worth pouring money in/to and they ‘made an error (choosing Unity engine, not made for such games; HDRP is like a bone thrown to satisfy the minority) -
should have gone the UE4 side/that much was obvious’. I have looked at the new 2021 made-in-Unity upcoming games trailer, with some being indie-AAA like, like
GTFO (a FPS AAA shooter game) and a few 3D others…among a swath a rogue-pixel 2d games (not necessarily all for mobile platform, but some yes). And then I am left to wonder:
'‘OK, so the GTFO game, Escape from Tarkov, Subnautica Below Zero…and these 3D indie-AAA like games…where do they go to show/sell their game…Steam? Epic Games Store? GOG?..Unity???..silence?’.
‘‘Unity does not have to pander to a micro% of devs who are tryingt to make AAA 3D games - in Unity engine (instead of UE4). They are supporting their huge% share of 2D/mobile games devs’’…
I understand, it’s just regretable a bit; because Unity could be seen as More than Just a mobile/2D scrollers game engine…in general I mean (of course, other types of games are made but Large chunk are these ones).
Not only could it be seen as a AAA game engine it could also be seen as a AAA game store (like Epic Games Store), instead of AAA games ‘forced’ to always go to Steam/Gog distribution portals and not always faring so well.
Unity excluded themselves for being a AAA/indie-AAA games distribution portal, but only a mobile like portal/helper. It seems.
Ioften read ‘We will help mobile developers to find ways to distribute/expose their games/in-app monetize/find an audience and market it’…
yet, not much on devs not making a mobile game.
For example:
Escape From Tarkove…never came to Steam…they hit it (sold 200,000 copies, acutally way more than that), because it is a great indie/AAA 3D game made in your engine…but not just that, because
they did Lots of marketing and have been in beta since 2016., so lots lots of ‘exposure/eye balls’ on their game = lots of marketing/a long marketing ‘tail/trail’ = lots of possibility of exponential revenue - If the game is good too.
And it is the case.
They Skipped Steam…and it went well…yet, others tried that and failed…‘’[As PC indie dev] If you skip Steam…you might as well never exist’'…becaue they are a large distrubition platform for 3D PC games…
What happens if you don’t get on Steam??? Gog?..Epic? …not much choice left. And for mobile devs…it’s Google Store or Apple Store…like??..that’s it. Hundreds of Thousands of gamse there…convenient for customers, not so convenient for devs that can’t sell game (well) there. It’s immense competition.
Thus, ‘distribution portal saturation’…need ‘new places’ to go/put game on…to read new audiences ‘willing’ to look elsewhere. '‘But customers hate that, they want a ‘unified 1 place -to get all their games and care nothing of the rest’’. That is Uni-ironical, indeed, Unity. As in, 1, unité.
Most people Only Want All Their Games On STeam…cause they best and huge backlog of games acccumulated over years…so it makes sense to stick there.
But, what if your game not selling well there ‘‘too bad’’, is it the end of it…sounds/seems like it. Make another game??..start over…try again on steam…?
This is Why we need new options to show our games (non-mobile ones I mean…mobile games go to mobile stores…but even they need Too new distribution stores/channels/portals to get ‘audience/exposure/eyeballs’ and ‘potential buyers’ to their game. Thus the whole monetization thing/is related to Where you sell product).
Escape from Tarkov, make their own distribution ‘Direct’ portal/their own website to sell the game…and you can get the game there…
Same for the game ‘One Hour One Life’…he skipped Steam (now he is on Steam again…and it’s selling well…the reason is their populairy of the dev and its previous games/large wishlist + a Great game…and yes marketing (twitch streamers/Youtube…facebook marketing…)…
Thus, it is not a finality, but the message seems really ‘If you skip Steam and strike it on your own…you’re on your own’ (meaning, you most 100% will not strive so well, ebcause most people do Not go on ‘obscure’ distribution websites…of devs…they Trust Steam…so they go to Steam…asking them to Come to Your website to
buy the game and ‘skip Steam’…is not easy and is why many are not too ‘trusting’ of coming to ‘obscure indie dev’ web to buy game…heck many are not even bothered/it’s a bit of lazyiness…like…Are you On Steam? Or Not? If Not…‘No Steam - No Buy’. Don’t Care, not getting it on your website.
Escape from Tarkov (or One Hour One Life) is a telling thing…it shows that You Can sell your game on your website, skip Steam, but For That, you need a Great Game and you need strong/long marketing…
plus I learned that One Hour One Life’s website as created a ‘review system’ (like Steam’s Reviews)…to let people say if game is Bad or Good - On The DEvelopers Very Website…which is very honest indeed of the dev/very transparent and read to ‘take the bad or good (opinions), whatever’.
Some parallels betweeb EFT and OHOL, for their successes:
- Both are Multiplayer Online (thus, popular/Wanted genre of gaming)
- Both are advanced/indie devs that have great experience making games.
- Both are ‘indie’
- Both use Unity game engine (some people don’t care…but some people make it a point, like ‘see…games in Unity, Can Be Good’
- Both have done Lots of Marketing - Tons of Twittering, Exposure of their game, EFT is now 5 years old (so lots of eyes), tons of ‘twitching/twitch streamin’/influencers (youtubers/twicher)…thus their games got lots of exposure to entire planet having computer/internet/searching PC games
- Both have skipped Steam and both succeded (in the sense of racking up over 10,000 people playing it, and thus making substantial return also, enoguh to make/subsidize another game); OHOL Later went on Steam (2000 reviews…that a success, I am guessing the number is quite higher vs on his website’s copies sold, but still, it was a while later before deciding to swtich from Own Direct-Platform and get on Steam to reach a larger PC game buyers audience)
- Both are Great games, with high/positive grade/reviews
- It’s false to say they made no marketing and Suddenly their game became ultra-popular…yes that can happen but it’s rare, it’s the game that ‘people did not know they wanted’…and Even then…you still need to market it/show it to people , so they know your game Exists in 1st place. If no marketing/never show it = game no existing.
From thist list, I think it is confident (enough let’s say) to think ‘maybe I could make it…skipping Steam, I could make a Escapre From Tarkov Direct-Website’ I would just need to ‘get people/Reel In the people to the website’…just like ETF did and succeeded. Of course, not without a Great game that people actually Want/care about.
They say the first thing, is ‘make a great game’…then ‘try to sell it/show it’. I think we can make an external website that could work, with not Necessarily Needing to Go on Steam. As ETF and OHOL showed, using Unity engine, but they were great games and Had to Attract the people to their website; and succeeded.
Thank you for reading.
Just a 2 cents.
PS: I apologize for the length.
PPS: Big Platform = Big Audience = Big Number of Games = Big Chance of Reach/Revenue = Makes sense to go on Big Platform. But if Big Platform = Big Unexposure/Big Competition (too many games for too few $)/Big Saturation = Big Chance of 0 Success Too. (we know that platforms don’t make marketing…only offer the audience/potential buyers…but somehow, an outside Platform ‘off of the Big One’…suddenly, ‘evens things’ (No competition, on Your Website Platform…but your Platform is obscure…so need to make it ‘be known’…EFT or OHOL…shows people Don’t Care…if you make a EFT/OHOL Direct Platform…all they care is to ‘get Your Game Wherever it is’ -if it’s great/they want it. So, must Reel In, traffic to Your Platform.