Steamworks on Mac throws DllNotFoundException

Bumping this to see if anyone has any ideas. See the post here for the previous post on this subject.

I’m trying to get Lumosity’s Steamworks to work on Mac. I followed the instructions for the Mac .bundle file and ran into the same problem that Majicpanda encountered:

…trying to build to OSX or using it
on my MacBook with OSX isn’t working
either. Followed the PDF exactly for
file structure and copied over the
right libsteam_api.dylib to the
project and still getting
DllNotFoundException:
SteamworksNative.​

Has anyone got Steamworks working on a Mac? If so, can you please post your solution. Thanks!

tldr; Followed instructions w/Steamworks notes, ran game in editor (4.5.1) and got the error “DllNotFoundException: SteamworksNative” stack trace below.

DllNotFoundException: SteamworksNative
ManagedSteam.Steam.RestartAppIfNecessary (UInt32 ownAppID)
Steamworks.Awake () (at Assets/Plugins/Example Code/Steamworks.cs:70)

I’ve put it next to the app and in the folder [gamename].app/Contents/Frameworks/MonoEmbedRuntime/osx/

Works for Jesters Poker