I’ve been working on my own game, Project: Catalepsy, for quite a while, and I ran into a problem with our documentation.
We were using Notion and Google Docs. It worked well initially, but as the project grew, programming, art and design ended up working from different versions of the same documentation. Eventually, it became difficult to tell what was actually implemented in the engine, what had changed, and what had simply been cut from the design.
That’s what led me to build Strudo.
There are plenty of good general purpose tools for notes and wikis already, and if that works for your project, you probably don’t need this. Strudo exists for a narrower problem: documentation that’s supposed to drive a game production, not just record ideas. Each document type (GDD, TDD, LDD…) only surfaces the information relevant to that discipline, and everything stays organized by department and priority, so a design decision doesn’t get buried three pages into a doc nobody has opened in months.
The current document types include:
- GDD: Game Design
- LDD: Level Design
- NDD: Narrative Design
- TDD: Technical Design
- ADD: Art
- DOC: Free-form Documentation
Each document type has blocks designed for the kind of information that needs to be documented there.
You can see the available document types and blocks here: Documentation: [docs.strudoapp.com]
Here’s the editor with a real project loaded: Mario Bross. — Mario Bross. | Strudo
Strudo is currently in closed beta, and I’m opening access to developers from this community.
The Indie plan is free and will remain free, so you can try it on your own project without paying anything.
Beta access: Create account — Strudo
If you’d like to give feedback or follow development, there’s also a: Discord

