Screen space ambient occlusion…deferred rendering…realtime shadows…meh! Why bother with any of that stuff when you can have vector graphics from 1980 instead!
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Tank Zone: the Battle Zone sort-of clone…click here to play.](starscenesoftware.com - starscenesoftware Resources and Information.) Is this the first Unity game where the graphics take up < .1% of the build size? It’s not quite Battle Zone…it’s faster-paced for the modern age. As you progress, you start facing more than one tank simultaneously. At least you don’t have to worry about missiles (watch out for the super tanks though). It’s possible for multiple saucers to exist too.
Tips for staying alive: spacial awareness. Use cover! Stereo speakers. A USB gamepad with dual analog sticks (the keyboard works but it’s not the same as the real controls, which a game pad somewhat better emulates).
Made with the Vectrosity line-drawing utility for Unity (coming real soon now). Although most people aren’t likely to make clones of decades-old arcade games with it…it’s actually more intended as a general 2D line-drawing utility. Obviously it does 3D as well, and you get the complete project for Tank Zone when you buy Vectrosity. Check out these other demos: Demo 1, Demo 2, Demo 3, Demo 4.
I’ve managed something over 100,000 once. But then I played it a lot while testing. The highest score I have saved is 88,000. It starts getting pretty hairy when you’ve got 4 tanks at once…
I tried your demos. In your game it hilights the connetion point between lines which have a low angle difference ( the shape of the moon for example ).
And your terrain stitching tool just something i have been looking for. Do you have experienced how many terrains unity can take on moerate hardware?
Yeah, that was intentional to get a more “vector graphics” look.
I think the most I’ve done at once is 16 (4x4) which seemed to work without any problems on my moderate hardware, although that was without vegetation.