TerraLand - Photorealistic Terrains From Heightmaps Satellite Images [RELEASED]

Thanks for the information! Awesome

Nice. This is exactly what we needed :slight_smile: Will buy it soon :slight_smile: Thanks alot.

@gigolo You are welcome.

@Olafson Glad you like this. Buy any products you wish directly from our website and after your purchase we will send you the beta package.

Hello there. I have just purchased TerraLand from your website using my profile (nicokamps@freenet.de). I would really like to try out the beta. Would you be able to provide me the download link?

Very impressive! Do you have downloadable demo for mac?

I’m having some serious issues with webplayer (your demo is not the only one) …total crash and automatic reboot after loading is done. I guess there is something wrong with graphic card… but that has only happened with webplayer so far, so if you have normal app for mac, i suppose it could work.

@Olafson Thanks for your purchase. Please send us an email including your Paypal Transaction ID through info(at)terraunity(dot)com and we will send you the beta package to your email address.

@chelnok Yes, we have project demos for each product in unitypackage format which can be downloaded from Download page of our website here: http://terraunity.com/download/page.aspx under “Other Files” section.

You can register on our site and contact us for more info about products and releases.

Some servers dont like unitypackage files with their default settings. If thats the case, easy fix would be zip them.

Thanks for pointing that out, yes that’s true but we already had set our server MIME type settings to accept .unitypackage files and there is no problem with other packages, seems like there was an uploading problem with them, they will be available soon.

Project Demos are available again for download from our website: http://terraunity.com/download/page.aspx

TerraLand Demo Project: http://terraunity.com/download/fileid/1746997991/page.aspx

TerraTrees Demo Project: http://terraunity.com/download/fileid/423377002/page.aspx

TerraCity Demo Project: http://terraunity.com/download/fileid/75868152/page.aspx

Please confirm if the links are ok.

TerraLand Downloader Beta 1.3 now covers some major updates including unlimited number of downloading and texturing of satellite images on terrain.

New Features:

  • Unlimited Downloading Texturing of Satellite Images based on grid size
  • Loading of Custom ASCII elevation files with resolution of up to 8192 (will be higher in next updates)
  • “RESET TERRAIN” command to reset terrain heights to its last original generated shape under “OTHER SETTINGS” section (If you have edited terrain shape using brushes or anything else, pressing this button will reset terrain shape to its initial form)
  • Save Satellite Images in separate folders under main “SATELLITE IMAGES” folder in project (folder naming is based on download date and image naming is based on grid cell position)
  • “IMAGE TILER” to texture terrain using specified folder’s available satellite images which are downloaded using TerraLand Downloader or any other ways (image tiles ordering from Top-Left to Bottom-Right, Pressing “GUESS” will automatically adopt grid size for texturing)
  • Better memory management (Terrain editing operations are so heavy, TerraLand is lighter now to avoid Unity “Out Of Memory” crashes)
  • Better accuracy for matching Satellite Images with Terrain heights

Screenshot below shows a terrain inside Unity which has been generated and textured using TerraLand Downloader Beta. 64 satellite images with resolution of 2048 (total of 16k resolution in a 8x8 grid) has been automatically downloaded and tiled on terrain.

As we had good feedback about TerraLand Downloader Beta version, so we are moving to the stage for creating “Terrain Enhancer” component. Below are screenshots of our custom terrain shader which can connect to Terrain Enhancer to automatically paint unlimited detail textures on your terrain based on the colormap pixel colors.

Terrain Shader Features:

  • 8192 resolution colormap (2x2 grid of 4 Satellite Images in 4096 resolution)
  • Unlimited detail textures painting on terrain all with normalmaps and heightmaps
  • Blending between colormap layer and detail textures based on specified distance and blending amount
  • Blending between far viewing and close up normalmaps
  • Steep Parallax Mapping with amount and quality modifiers
  • POM self shadowing with amount and quality modifiers
  • Lighten/Darken Scattering for more natural visuals on detail textures
  • Global tileable Normalmap for boosting far viewing distance details
  • Terrain Specular Shininess
  • Brightness modifier for the whole terrain rendering
  • More realistic rendering of images textures colors
  • Procedural Snow layer with slope detection and starting height option
  • Snow Fader for smooth gradient transition density
  • Satellite Image Correction to add snow to detected snow parts in satellite images
  • Normals Strength modifier

This shader will be included in TerraLand 2 but if you are in a hurry contact us.

Hi, I have some questions about the licencing of the data used in your product, which I’m hoping you can clear up for me:

Firstly, I noticed you stated that the source for global elevation data was NASA’s SRTM 4.1. I’ve previously looked at using SRTM data as the basis for heightmaps in my Unity projects but, while it’s easily available and free to download, I could only ever find it licenced for free/academic use. Indeed, the readme file accompanying all the downloads I could find states “Users are prohibited from any commercial, non-free resale, or redistribution”
Can you confirm that terrains generated with terraland are licenced to use SRTM data in commercial applications?

Secondly, on the previous page, you stated "We have chosen ESRI because it’s a public service, of course it’s holding its copyrights but provided in a more public and free to use condition. ". That seems to be in conflict with the ESRI Licence Agreement, Section 4.2, which states you may not “Distribute Software, Data, or Online Services to third parties, in whole or in part” http://www.esri.com/~/media/Files/Pdfs/legal/pdfs/e204_e300.pdf

So, can you guarantee that developers can create commercial Unity applications using data downloaded using Terraland?

Sorry for my late reply,

NASA SRTM 4.1 is a public free data source, we never resale or redistribute their data, our product prices are all based on the part for converting data and 3D generation not the data itself. TerraLand can directly access these sources and simply create a work space for the users to work with these data files. So no matter if you generate terrains out of that data using TerraLand or any other programs or by yourself in a commercial application, there is no licensing issues as you don’t resale or redistribute the data.

About ESRI, we agree that it’s a bit more complicated and there is no exact Yes/No for the copyrights as mentioned before and also the Licence Agreement which we have seen that before too is a general reminder for the whole data. The condition is again the same as above and prices are based on the plugin generation capabilities only. If you insist on a specific area which you are worried about its copyrights, we suggest to firstly contact the developer and whenever the permission is granted, you can use TerraLand to download that area’s satellite imagery.

Again these agreements are mostly for a guarantee that users must know that they are prohibited from reselling or redistributing those data files as they are collected from many different sources.

i am interested in combining your system with one that would allow a player to walk all the way around the earth if they wanted to… any suggestions?
i dont mind if the game data is 150gb+

We are trying to integrate such an option to cover the entire planet using streaming terrain chunks and procedural noises for the enhancement and these options will be released in the upcoming TerraLand version 2. So you can stay connected until we make it available in our package or use TerraLand to create terrain chunks and then set them up in your own streaming system.

Up to now, our plugins only work in edit time but we are preparing some run-time scripts to automatically manage huge projects by asynchronous operations on scenes.

Also this option is a priority for us because we have a request from a known big company which uses our plugins and some of the requested features from our customers such as this one will be included in our future public releases.

Hi,

I need to create on part of the terrain from india. is it possible?.
if

where i will get the terrain high maps?

You can create terrains from any part of the Earth including India. The source for elevation (heightmap) data is NASA SRTM 4.1 and for satellite imagery data is ESRI. You can then enhance terrain heights using natural noises and also enhance textures and maps using our custom terrain shader to get the ultimate details on terrains.

Hello,
your tool looks really good.
I downloaded your demo and I saw that there is a sample scene where you can browse through the geographic coordinates. I was just wondering, you can do so for a portion of land created?
For example, if I create the terrain of a portion of Italy, this is georeferenced and can navigate through coordinates? ?
Do you plan to add a feature for importing georeferenced shapefiles?
It is possible to create land by ASCII GRID files .asc or .xyz personal?

Yes, any portion of the map/terrain can be geo-referenced, as you said in the example scene of Earth, user can navigate through the entire planet and insert arbitrary coordinates to fly to. In this scene, Latitude goes from 90 to -90 and Longitude goes from -180 to 180, so we can limit these numbers to any values to match with desired terrain area boundaries and update current coordinates based on player position.

We were looking to add this feature from a long time ago but priorities matter though.

Currently TerraLand Downloader can load any ASCII grid files and generate terrains from this data.