The biggest pitfall in game development?

That’s a cool looking chair!

Looks nice.

It always surprises me how much can be spent on chairs. My last site budgeted about a thousand dollars per shift operator position per year.

@voltage maybe several of us could just get a group conversation going on that is basically just like a virtual meet-up once per week. Just to discuss progress made during the past week, any challenges faced, goals for the next week, bounce ideas around, etc.

At least in this way it is like you are not alone and know for a fact there are others working and even know what they are working on for the next week. As they do with you.

Just something to think about.

How does that brand compare to DX Racer?

See if there is a local game developer Meetup in your area. We found two of them and while it is an hour drive to get to the meetings, we have been going and have met some amazing people. It is so nice to talk and people understand what you are saying and they appreciate your passions about your game. :slight_smile: Nothing like sitting at a restaurant with a bunch of game developers and all sharing our ideas. It is like coming home.

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Voltage, please reply.

You’re worrying me.

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Optimistically - He’s proly just hung over from taking your well intentioned advice. :slight_smile:

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when i started talking to people in my local area about starting my own game dev business, it was actually surprising how much i found out about the local game dev community, including meetings etc.
tbh I was worried that my only contacts would be the ones here on the unity forums and some random people i know from games and friends, but apparently that worry was unfounded :slight_smile: people can be found, when looking for them…and in some ways I guess one has to be boldly asking questions or people out and make it clear that contact is wanted ^^ so no matter how socially awkward one is, the intentions are clear :stuck_out_tongue: (and im very very socially inadept aswell)

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