The Great Engine War 2014: Unity vs. Unreal vs. RPG Maker 2k3 vs GameSalad vs. [ETC]

Other than just visual, have you consider workflow/issues when doing bigger projects? I guess most of you have not done bigger projects, or you will be frustrated at Unity.

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Switch engines just for that? Where are you getting this info from?

I’ll agree, CryEngine was always one to run away from. Unity’s problem (in the past) was just big games in general not huge streaming worlds there are TONS of developers on this forum who spoke up, 32-bit limitations caused headaches, you couldn’t export to beast or it would fall over. Umbra was hit and miss at the best of times, there were issues with Physx admittedly that wasn’t Unity’s fault but another frustration. We were always having to scale back to the point where what we set out to do was trashed because of the engine.

I know a decent vita developer going to great lengths to change shadows / post / performance upgrades, I know MMO devs that have been really up against it. What forced the switch is we couldn’t wait forever for Unity 5.0, GRFX never came into the equation. It was more about getting the game off the ground…

Yes, Unity 5.X changes this… But UE4 is overall still a lot less work, it has everything you need and I’m not biased here. I’d probably recommend against using UE4 for mobile ventures and my my UE4 likes to throw a hissy fit every now and again.

It appears to me that mobile has always been the goal of Unity and nobody want’s the switch engines, it’s a grueling task that can set you back months. But some times it has to be done…

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The problem with Unity 5 vs UE4 debates is this simple thing: UE4 already has a lot of the things Unity 5 brings to the table. And they’ve proven they can pull them off from what I hear. Unity on the other hand has a track record of putting in half baked features and then taking years to finish them :-/

UE4’s dev speed and the fact that you don’t need to shell out a ton of cash any time they add a new major feature is a big draw for me. I’m definitely checking them out for my next project. Learning curve be damned really, there are just so many benefits that I don’t think any reasonable developer should stop themselves from giving it a shot.

And yes, the little Unreal logo does make a difference to a lot of gamers.

I hope to be proven wrong by Unity 5 but honestly, a lot of the things important to me have been pushed out to 5.x and that just means its going to be years before I ever see things like an usable terrain engine, better support for big worlds, prefab improvements, etc.

We’ll see when I’m done what things look like. Unity has done well for themselves the past few years no doubt, but now that UE4 is here shaking up the market, I’m afraid the success may have gone to their heads given their recent statements about price and such. I don’t know what their financials look like but I bet they’re losing the majority of the hobbyist market with UE4 soon (aside from the people making slender clones with Unity free and mobile app clone games, teens without expendable income will probably go Unity or Gamemaker).

I’m sure they have a lot of other demographics to please. So who knows, maybe they’re just doing what’s good financially for them and they just don’t care to be the choice for serious hobbyists.

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All your problems stem from world size, correct?

Incorrect or partially, but it’s of no consequence anymore.

Right now I just enjoy using Unity Free as a hobby and I’m enjoying the new GUI. I like UE4 better right now because of the price and all the features it has out of the box. Unity mecanim is better for animation in my opinion than the tools in UE4 But UE4 is stronger in many other areas. I like them both but i’m a little mad at Unity over the Pro price but I’m sure I will get over it one day because the 4.6 beta is so cool:-) UT don’t delete this. I gave credit to both engines LOL!!!

The Blueprint system Unreal is beautiful, That cannot be denied. However once you start developing a game, you realize that the number of blueprint nodes that you use is ridiculously high if you want to make anything but simple features for your game. If you don’t believe me check out the blueprint samples in some of the sample programs that you can download from their marketplace. For example there is a real-time strategy example that somebody is working on and displaying in the forums. When you look at the blueprints for simply drawing a square around characters to select them you are overwhelmed by the number of nodes in the blueprint, and you start to realize why coding is important and where visual programming has its limits. As for these videos that are displayed, I honestly think that both engines can do them fine, but if you want a completely accurate 100% comparison you would have to have the same team do the exact same video and then analyze the methods/time/etc for how each team accomplished it and go from there. So perhaps for some users here, it might be a good idea to use unity free version and buy Unreal for a month or so because it is so cheap anyway. I love playing around in unreal because it is just so damn beautiful, but when I make something I have to use unity because it takes out so much of the complication, especially since I don’t want to touch C++.

Very nice:

  • substance plugin for UE4 is free
  • can load and customize substances in UE4 editor (what is adjustable is selected on creating substance)
  • the game is shipped with substance materials, so the maps are generated on the client computer (up to 95% download size reduction)
  • substance materials can be changed at runtime, e.g. in Blueprint

Identical to Unity’s support. I do love the demonstration of Substance Painter ten minutes into the video.

Wonder how long it will be before this thread gets locked or deleted?

Anyway my favourite engine is Unigine.

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My favorite engine in terms of look and performance is CryEngine.
My favorite engine in terms of workflow and intuitivity is Unity.
My favorite engine in terms of developer support is UE4.
F this world!

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I don’t remember a war.

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