I genuinely intend this helpfully, though it’s going to sting:
But you don’t have them “sensibly backed up” because you’re “going to have to place [your] prefabs all over again”. Backup isn’t about files, it’s about avoiding lost work, and what you’ve described there is precisely that - you’ve lost work because that particular piece of work was not backed up - not “sensibly”, not at all.
You’re fooling yourself if you think otherwise.
Not “extra copies”. Do you realise that manually moving copies of bits of your work around is itself a great way to lose or damage it?
Once when I was young I was using manual backup/version control - I’d keep a dated copy of my project at the end of each day. One day I messed something up and needed to revert. Not a big deal, that’s a part of why you keep versions, so you can experiment and revert at will. But… oops! I copied the wrong way! Instead of copying the old good project over the new stuffed one I copied the stuffed one over the good one. So I had to revert to my version from the day before that, and lost a whole day of good progress.
Don’t do that. Don’t put yourself at risk of doing that. Because…
… there are exactly features to help out with this stuff. They’re called version control systems and, honestly, if you’re still talking about making copies of files after all the things people have already said in this thread then you’re just not listening.
Sign up for Unity Collab or Visual Studio Online or Bitbucket or some other online version control provider and make life easier for yourself.
(Just make sure that if they’re free they offer private repositories!)