What would be the best way to create a static tiled background for a scene? Is it possible to use texture-tiling in GUI elements?
What im trying to achieve is a static background for my scene (which consits of 3d elements and gui elements) just like a tiled windows desktop. The background texture should be drawn pixel-perfect and tile across the whole screen. The texture should not be scaled or stretched when using different aspect ratios.
Has anybody done this before? Thanks a lot for your inputs!
You can use tiling in a sky box, probably the best option. Alternatively you can use a 2D plane with a texture on it. Set mip mapping off on the texture so that it appears crystal clear at all distances, if you have a moving camera in the scene you can set a second background camera that renders only the 2D background plane and set it at a lower depth than the main camera so that every other scene item gets rendered over it, turn sky box culling off on the main camera to get this effect.
Appreciate this is pretty old by now, but I was looking at doing this for my project, and I came across this tutorial, which I found really useful. Thought I’d share in case it helps someone else