Greetings all,
I have a tricky question regarding output resolution. I work at the North Carolina Museum of Natural Sciences. Our museum features a huge 3-story projection system called the Daily Planet. It’s a great system, and content looks amazing on it–very sharp and clean.
Here’s my issue: the Daily Planet supports a mode called “Event”. In this mode, a standard HD movie (1920x1080) can be made to run full-screen on the Daily Planet screen at 1920x1905. So if I’m making a pre-rendered movie, I can set it up via After Effects or similar and make my movie at 1920 x 1905. I can then crunch the movie to 1920 x 1080 when I render it. Then when i set it up on the Daily Planet in “Event” mode, it will automatically unfold to the full size of 1920 x1905. There is of course some slight loss of quality, but it looks quite good.
My question: how can I replicate this trick with Unity? I’ve tried several experiments with the Edit>Project Settings>Player and with the Build settings, but so far I’ve been unsuccessful. I’d really appreciate any input you might have with this–it’s going to be a very big deal once we get it going. Thanks !