Ultimate Rope Editor - New powerful rope physics for Unity3D [RELEASED]

[EDIT] The Editor has finally been released! get it here!

Hi guys!

We are about to release our Ultimate Rope Editor for Unity. The Ultimate Rope Editor is a powerful tool to add rope based physics to your games.
It can generate procedural ropes and also apply rope physics to your existing meshes.
The editor is fully what-you-see-is-what-you-get, physics included, because everything can be created and configured using the Unity Editor in play mode.
As there is no need to stop and re-run to see the changes, setting everything up becomes a much faster process. The rope editor allows each rope state to persist when exiting from the play mode, something extremely useful when keeping the current state to finish editing later or to make it to to the actual game.

Some key features

  • Can create procedural ropes from scratch with no need to author any meshes.
  • Can assign rope physics to already existing models.
  • Ropes can snap due to physics if desired.
  • Rope length can be increased/decreased at runtime.
  • Full physics interaction with itself and other objects.

Edit 2: Link to a webplayer with 5 sample scenes.
Edit 1: A video showing some of the main features:

The following days we’ll upload a webplayer showcasing features, and some more material. Hopefully next week the editor will be available at the asset store. Video and documentation will also be available soon at our site.

Meanwhile, here are some screenshots:

Fully procedural crane rope physics

Actual application using the rope editor (a mining simulator)

Full procedural rope with coil physics

Adding rope physics to the hair and hairbands of an existing model

1 Like

Nice stuff.
A video would be nice as well :slight_smile:

This will be very usefull for me… I want to use the rope for Cranes, and, with the loads in the rope. I’m telling this because I bought another rope physics but are not good to use some load in the rope :frowning:

Video will be ready In a couple of days :slight_smile:

Some more screenshots:

Setting up rope physics on an existing model:

Attaching a procedural rope to a lamp to make it dynamic:

Creating procedural ropes and ropes with custom links:

Video will be available tomorrow :slight_smile:

Video has been added to the first post

Fantastic tool …applied . especially in a mining context (my current projects are in this field)…nice!

Bookmarked!
Now I just wait for the release. :slight_smile:

If everything goes right it should be available next week. During the weekend we’ll upload a webplayer with different use cases, it is almost finished :slight_smile:

Webplayer link has been added to the first post! Click here

Hi UGTools,

Your system can make something like this? (I mean, with a load with another ropes (like in the image, four points for the rope))

Yes, it would be perfectly possible to set up a system like that. We haven’t tried though, so I can’t talk about the stability or the physics fidelity.
As soon as I try I’ll give you my impressions

Ok, I’ll be waiting, thank you!

Any news about release date?

Yup, it has been sent to the Asset Store for approval. Should be available tomorrow or the day after tomorrow I hope.

Meanwhile, we’ve updated our website with information and help for an in-depth view of what the editor looks like.

Finally! Here it is:
Asset Store: Ultimate Rope Editor

Very Good, Can it make what I ask before?

I managed to set it up using 5 ropes. The main one ends at a dynamic object (an empty gameobject with a rigidbody attached), while the other 4 go from this object to 4 other objects (again, empty gameobjects with a rigidbody) placed at the corners of the cargo. Then the corners are linked through fixed joints to the cargo.
So, it is possible, but it is difficult to say if the behaviour can be used on a simulator that fully depends on these physics… it would be a matter of spending a good amount of time on finetuning :slight_smile:

Good news!

The Ultimate Rope Editor has been selected as part of the Asset Store Madness Sale. You can get it now with a 25% discount until March 31!