Unity 4.0 is finally here. This is really our biggest release to date, and as with everything we try to do here at Unity, it marks our steadfast commitment to put in your hands the best tools, technology, toys, and services for your games development. Thank you for taking this journey with us and enjoy Unity 4!
Congrats David and the rest of the Unity Team. You’ve come a long way! Impressive stuff. And to think that back in '06 we could’ve chosen Torque instead…
Thank you guys for unity 3d ver 4.0.
In Unity 4 - Angry bots example …Shader “AngryBots/PlanarRealtimeReflection” is not working same as in unity 3.5.6…its looking corrupted. It should show reflection of the player. but its showing some random flashy texture with no proper offsetting.
I have a question. I have a fairly powerful direct x 11 compatible machine. But when I activate Direct x 11, Unity crashes on average of about every 10 minutes of use.
Any solutions for this? Is anyone else experiencing this?