Unity 4 is out!

Dear Unity Developers,

Unity 4.0 is finally here. This is really our biggest release to date, and as with everything we try to do here at Unity, it marks our steadfast commitment to put in your hands the best tools, technology, toys, and services for your games development. Thank you for taking this journey with us and enjoy Unity 4!

Get more details in my blog post and on the Unity 4 landing page: Unity 4 landing page.

Much love and on behalf of the entire team,
David Helgason

Congratulations, you guys are doing amazing work!

Thanks Daniel… it’s a lot of work too, but the most fun I’ve ever had in my life so it’s okay :slight_smile:

Congratulations , and thank you for this great product

Cheers, and thank you! Looking forward to all the new features.

Congratulations on one more big milestone successfully accomplished.

Congratulations! Looking forward to playing around with it!

Great!

I noticed that the license page shows native plugins are now supported in the free version. I hope that’s not a mistake. :slight_smile:

Congratulations, Downloaded and installed free version.

( updating a project takes ages but yea )

Working sweet!

Congrats David UT Crew - Unity3D has really put a lot of fun back into game development for me :).

i notice that too is that a mistake ?

Congrats David and the rest of the Unity Team. You’ve come a long way! Impressive stuff. And to think that back in '06 we could’ve chosen Torque instead…

~A

Congrats David,

unity3d is really growing fast,
thanks for this and keep up the great work!!!

Thank you guys for unity 3d ver 4.0.
In Unity 4 - Angry bots example …Shader “AngryBots/PlanarRealtimeReflection” is not working same as in unity 3.5.6…its looking corrupted. It should show reflection of the player. but its showing some random flashy texture with no proper offsetting.

Congrats and as always thank you all for your hard work on Unity!

Thanks thanks thank!!
Your work is magnific!

Thank you all for your dedication and hard work.

This is truly amazing… and I am proud to display the Unity Logo in my game…

I have a question. I have a fairly powerful direct x 11 compatible machine. But when I activate Direct x 11, Unity crashes on average of about every 10 minutes of use.

Any solutions for this? Is anyone else experiencing this?

Thanks,

Rob,

Brilliant Game Studios.

It’s a mistake. Just tested a native plugin here, and it says it’s only supported by Pro.