Crash with this log,no other runtime erro:
02-21 14:23:55.775 10281 10317 F libc : Fatal signal 11 (SIGSEGV), code 1, fault addr 0x3b in tid 10317 (UnityMain)
02-21 14:23:55.881 310 310 F DEBUG : pid: 10281, tid: 10317, name: UnityMain >>> com.jidk.tower <<<
02-21 14:23:56.074 310 310 F DEBUG : #00 pc 000fd594 /data/app/com.jidak.tower-2/lib/arm/libunity.so (Unity::GameObject::IsActive() const+8)
02-21 14:23:56.074 310 310 F DEBUG : #01 pc 007d5830 /data/app/com.jidak.tower-2/lib/arm/libunity.so (UI::CanvasRenderer::SyncDirtyElements()+40)
02-21 14:23:56.074 310 310 F DEBUG : #02 pc 007dba60 /data/app/com.jidake.tower-2/lib/arm/libunity.so (UI::CanvasManager::UpdateDirtyRenderers(UI::Canvas*)+196)
02-21 14:23:56.074 310 310 F DEBUG : #03 pc 007db85c /data/app/com.jidnk.tower-2/lib/arm/libunity.so (UI::Canvas::UpdateBatches(bool)+112)
02-21 14:23:56.074 310 310 F DEBUG : #04 pc 007dd618 /data/app/com.jidnk.tower-2/lib/arm/libunity.so (UI::CanvasManager::WillRenderCanvases()+64)
02-21 14:23:56.074 310 310 F DEBUG : #05 pc 003ac1a8 /data/app/com.jidk.tower-2/lib/arm/libunity.so (PlayerLoop(bool, bool, IHookEvent*)+3392)
02-21 14:23:56.074 310 310 F DEBUG : #06 pc 0051a800 /data/app/com.jidnk.tower-2/lib/arm/libunity.so (UnityPlayerLoop()+704)
02-21 14:23:56.074 310 310 F DEBUG : #07 pc 0051ffa8 /data/app/com.jidnk.tower-2/lib/arm/libunity.so (nativeRender(_JNIEnv*, _jobject*)+264)
02-21 14:23:56.074 310 310 F DEBUG : #08 pc 005bc711 /data/app/com.jidk.towerh-2/oat/arm/base.odex (offset 0x256000) (boolean com.unity3d.player.UnityPlayer.nativeRender()+76)
02-21 14:23:56.075 310 310 F DEBUG : #09 pc 005b9dd5 /data/app/com.jidke.towerh-2/oat/arm/base.odex (offset 0x256000) (boolean com.unity3d.player.UnityPlayer.a(com.unity3d.player.UnityPlayer)+56)
02-21 14:23:56.075 310 310 F DEBUG : #10 pc 005b723f /data/app/com.jidanke.towerhero-2/oat/arm/base.odex (offset 0x256000) (void com.unity3d.player.UnityPlayer$b.run()+562)