Unity Ads Revenue....

Hi,

I am implemented unity Ads in my game “Mr.Beans” , and i published it on Google Play. (https://play.google.com/store/apps/details?id=com.orangeinnovations.mrbeans), and its working good. The Ads Control panel showing about the current status of the ads:

Ad Requests: 13, Videos Started: 17, Videos Completed: 9

But the Revenue is still “Zero”, what am i missing?

Any Suggestions?

Thanks.

Doubt you will see any revenue of such low figures, income only starts to come in after several hundred if not thousands of video views.

1 Like

i remember seeing 5000 mentioned as minimum amount…

oh here,

2 Likes

OK… then i think we have to develop lot of games with great graphics… then only we can get revenue… right?.

Thanks for the replies… folks.

1 Like

Yeah, driving more traffic to your game is really the only way to generate revenue. The best thing I can recommend is to research what other devs are doing to get their game noticed. Was it in the design of their game? Was it marketing? Or was it timing and a bit of luck? In my experience it’s usually all of the above.

Andy Sum did an interview about what they went through to create a compelling game that they knew from the start was going to have to monetize using ads.

1 Like

Hi,

I’m worried about my revenue.

Please see the images attached.

Thanks for your help!

Best regards,

AB


2043275--132649--Capture d’écran 2015-03-28 à 20.04.50.png

Somebody ?