Unity freezes when window inactive - any workaround?

Hi!

When I play my game in Editor or as a built runtime, it freezes when the gaming-window is inactive (Windows - just click anywhere else or activate another program). For single-player thats cool. But in multiplayer, I still need the refreshing of the viewport. Is there any option I can do?

Thanks,

Throrolf

Go to Edit -> Project Settings -> Player, and tick "Run In Background".

This works for both standalone builds and webplayer builds.