Hi!
When I play my game in Editor or as a built runtime, it freezes when the gaming-window is inactive (Windows - just click anywhere else or activate another program). For single-player thats cool. But in multiplayer, I still need the refreshing of the viewport. Is there any option I can do?
Thanks,
Throrolf
Good work. Just a minor improvement: if (!immuneTo.Contains (typeOfDamage)) { //note the ! currentHP -= damageGiver.damageDealt; StartCoroutine (CheckLife ()); } " ! " turns it around so it tests: if NOT immuneTo... then do something. So you don't have extra unnecessary lines if you don't want to put anything in there.
– JedBeryll