Unity IAP .isSubscribed() is always true?

@ina Please check out the Sample IAP Project v2 Sample IAP Project

 public void OnInitialized(IStoreController controller, IExtensionProvider extensions)
    {
        MyDebug("OnInitialized: PASS");

        m_StoreController = controller;
        m_StoreExtensionProvider = extensions;
        m_AppleExtensions = extensions.GetExtension<IAppleExtensions>();
        m_GoogleExtensions = extensions.GetExtension<IGooglePlayStoreExtensions>();

        Dictionary<string, string> dict = m_AppleExtensions.GetIntroductoryPriceDictionary();
        
        foreach (UnityEngine.Purchasing.Product item in controller.products.all)
        {
            if (item.receipt != null)
            {
                string intro_json = (dict == null || !dict.ContainsKey(item.definition.storeSpecificId)) ? null : dict[item.definition.storeSpecificId];

                if (item.definition.type == ProductType.Subscription)
                {
                    SubscriptionManager p = new SubscriptionManager(item, intro_json); //or just pass null for intro_json on Google
                    SubscriptionInfo info = p.getSubscriptionInfo();
                    MyDebug("SubInfo: " + info.getProductId().ToString());
                    //Debug.Log(info.getPurchaseDate());
                    MyDebug("getExpireDate: " + info.getExpireDate().ToString());
                    MyDebug("isSubscribed: " + info.isSubscribed().ToString());
                    //Debug.Log(info.isExpired());
                    //Debug.Log(info.isCancelled());
                    //Debug.Log(info.isFreeTrial());
                    //Debug.Log(info.isAutoRenewing());
                    //Debug.Log(info.getRemainingTime());
                    //Debug.Log(info.isIntroductoryPricePeriod());
                    //Debug.Log(info.getIntroductoryPrice());
                    //Debug.Log(info.getIntroductoryPricePeriod());
                    //Debug.Log(info.getIntroductoryPricePeriodCycles());
                }
            }
        }
    }