Unity stability on macOS Sonoma?

Is anyone having any issues with Unity on macOS Sonoma? If so what Unity version are you using?

Interested in this too. Anybody use Unity 2021 LTS on Sonoma yet?
Scared to update ā€“ have had problems in the past updates with Unity.

I found a Reddit post mentioning things were okay on Unity version 2022.3.10f with Xcode 15 here

Would love to know this as well. There was critical issue when Monterey came out, where Unity started stuttering horribly after few mins of usage, it took Unity months to fix this issue.

my HDRP projects can not be launched after I upgrade to sonoma. Think twice before you upgrade your mac os

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After Sonoma upgrade, project initialization is frozen at ā€œInitialize Asset Databaseā€.

I tried the following versions with same frozen result.
2021.3.24f1
2022.3.9f1 LTS
2022.3.10f1 LTS

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Really appreciate you @unity_37A23933493894294093 and @chrisbui for checking it out.

Friendly poke to @Tautvydas-Zilys ā€“ is the team aware of this issue?
Unity 2022 LTS and 2021 LTS versions do not open on latest macOS Sonoma version

Thank you

The OS is starting to nag me for an update so it would be nice to know, officially, if Unity runs well on Sonoma.

(also, let me express how weird it is that Unity isnā€™t on top of these things and they donā€™t, at the very least, have an announcement ready by the time a new major OS is released)

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I will check! So far from what I can see from internal chatter, nobody is reporting these issues and multiple people upgraded, but it could be they upgraded to an earlier beta and this was only introduced in a recent Sonoma build.

Needless to say weā€™ll fix it.

EDIT: are you folks on Intel or Apple silicon Macs? And if the latter, are you running the native or the emulated editor?

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Specs
2.3 GHz 8-Core Intel Core i9
AMD Radeon Pro 5500M 8 GB
Intel UHD Graphics 630 1536 MB
32 GB 2667 MHz DDR4
Sonoma 14.0 (23A344)

I submitted a bug report but (case IN-56242)ā€¦ I did not submit a project though. I created a new 3D Core (URP) test project that opens fine with 2022.2.10f1. I am trying to get a simple project that fails to submit with report. Thanks TZ for looking into this.

EDIT: Final solution was to remove projects and restore from backup. That worked.

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For what it is worth, from a quick 5 minute testing Sonoma seems to work fine with Unity 2021 on a M2 Silicon Mac.

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Indeed, a few of us just tested it internally on M1 and M2 Macs and couldnā€™t reproduce, on both URP and HDRP projects. So either itā€™s limited to Intel machines only or thereā€™s something in the project that triggers this behaviour. We will try to find what causes it, but if anyone is willing to submit a project that exhibits this, it would help expedite a fix.

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What version of Unity are you on?
Thanks all for taking the plunge.

Is there confirmation of Unity 2021 LTS being okay? (M1, Silicon Editor, 2021.3 LTS, Built-In-RP)

I really want to update my machine to fix the Crackling Audio Stuttering bug, but Iā€™m afraid of risking my main dev machine ā€“ my other machine is too old to update to Sonomaā€¦ dang it

Edit: Sorry, didnā€™t read properly. Are you on Built-In or SRP in Unity 2021? Do you know if the Crackling Audio Bug is fixed (if you had that problem before?) Thank you for going in.

I updated my Intel MacBook to Sonoma and I am unable to reproduce using a few projects I have either. I tried both 2022.3.10f1 and 2021.3.30f1 :(. Weā€™ll give it some more rigorous testing next week, but a project that reproduces this would still be very useful.

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I upgraded to sonoma yesterday and just tried to open a unity project (2022.3.5f1) and it sticks at ā€˜Initialize Asset Databaseā€™

2021.3.30f

I mean, I can tell you that so far it seems to work fine on my config (M2. Silicon Editor, 2021.3.30f, Built-In-RP), BUT, since this could be a real productivity killer, I canā€™t tell you your set up and project are going to be okay.

Not sure which crackling audio bug you are talking about. There was one that Unity did with Unity 2020, which I believe was fixed with Unity 2021.

Other than that there was a less common audio crackling bug (that wasnā€™t really Unity related) where audio would crackle in high CPU situations (like rendering something in modo), I havenā€™t quite checked if that still happens.

In any case, I havenā€™t experienced any crackles so far, but also keep in mind that Iā€™m not using Unityā€™s audio anymore, I just use FMOD studio.

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Thank you for checking. Thatā€™s basically my setup.
Do you think subjectively that Sonoma about the same performance-wise to prev versions?
Hopefully fingers crossed it runs wellā€“please keep us updated if you come across any findings or issues.

I purchased a base-model M2 mac mini to try my project on (and as a build machine) since Iā€™m so tired of this audio crackling bug (using built-in Unity audio). Iā€™ll update with my findings on my project as well.

Tried opening a unity project on my mac today and it opened first time :slight_smile:

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For my case, my game always crash when built using a mac with macOS Sonoma. After a bit of digging, I discovered that because Unity Ads try to talk to weixin - WeChat, a Chinese messaging app, which is also having a problem with macOS 14: https://developers.weixin.qq.com/community/enterprisewechat/doc/000e044249c6b89576dfb84115b800

I know Unity Ads is the reason because when I remove it and build the game again, it doesnā€™t crash anymore. So if your iOS games use Unity Ads, donā€™t update your mac to Sonoma yet.