Because I’m making this to give to the world LOL. Not just the elites like us LOL.
Besides it should be fairly simple to port over to Web Player lol
Awesome! Port to the web player. Some of us (well me anyway) don’t play cell phone games. I do play web games though! It just seems easier and simpler.
Just a quick update on Santa’s Rocketing Christmas Drop.
Total time now at 14 hours… Yep last night I spent 3 and 1/2 hours implementing collisions for the house roofs and chimneys along with associated interactions. Of course, needed to implement a little magic for the presents entering the chimneys. Then I spent 1 more hour this morning fine-tuning the chimney collision zone, the roof collision interaction and the presents entering chimney FX. The game is starting to shape up.
You can check out the current W.I.P. here.
Santa (you) flies across the screen in his new Rocket-powered sleigh. One of the reindeer looks on from below.
A and D or Left and Right arrow keys move left and right.
Left Shift, Space or Right Shift drops a Christmas present.
No need to worry about vertical movement. The high-tech sleigh automatically handles vertical thrust as needed to keep you in the air.
I know we’ve had our discussions about doing games free, but I don’t want to do free games LOL.
How does one make money with a Webplayer game?
Because yeah, I definitely think PC Development is WAYYYYYYYYY easier, I can’t stand mobile, it’s so much more stuff involved, it starts to get aggravating.
Awesome, I’m gonna check it out!
Sweet, I love it!
Someone needs to make a website that can accept micro transactions for web player games.
Like you go there and maybe spend $10 to get “dimes” then play a game a dime at a time. I would say quarters like the arcades but I think everyone is getting spoiled now with the ridiculously low cost mobile games. But a dime per play I think that could attract some players. If only because it is kind of a cool concept I think anyway.
Since that may never happen you can always try http://itch.io/ with the free Name Your Own Price option. Or just set a price to begin with but Name Your Own Price might actually work better. Have to test. Of course, Desura and Steam.
There are probably many more out there that I do not know about.
Flappy Santa anyone? No? I’ll just hide in the corner and cry then…
I want to see flappy santa! ~Make it so~
Christmas twist - you can drop presents in the chimneys as you pass over them for… bonus points? Santa Bucks? Power Ups?
Go for it! That could be quite popular especially with the added mechanic of delivering presents along the way.
Hey, I’m changing game up a bit now… I just randomly had an idea, add something to the levels that if you collect them all, you get something, idk an extra life, or unlock secret levels :)…
So I’m actually going to make it play like a regular frogger, but, if you want the secret levels or extra life or whatever I decide to do, then you can try to figure out how to get all the secret objects on every level :).
Flappy santa?.. like santa himself flaps his arms?
K. Basically same game, but snowflakes turn you blue and make you move slower for a while and presents are hard to get bonus items for extra high score. Story is, reindeer all got the swine flu and Santa’s gotta do what Santa’s gotta do.
I’d play that for 5 minutes.
Lol, that looks genius! ^
Latest update for Santa’s Rocketing Christmas Drop is done.
Total time now at 17 hours… Ladies and Gentleman we have a snowball throwing reindeer.
Hard to imagine I spent 3 hours bringing the “cardboard cutout clipart” reindeer to life but that is what it took. Of course, I had to draw the snowball too, forgot to do that previously. And then tweaking his movement. And then tweaking his throw rate. And then tweaking his projecting of where the player will be based on current velocity. Then tweaking the actual snowballs animation during flight. Yeah… it all adds up. No collisions in yet.
Remember, this is one ticked off reindeer. After all he and his buddies were replaced by this fancy new rocket powered sled. Delivering those presents is not going to be so simple after all!
Hopefully, I can get a few more hours tomorrow night to work on this. Depends on how long Thanksgiving celebration lasts and how long it takes me to recover from eating way more than I should. ![]()
You can check out the current W.I.P. here.
Santa (you) flies across the screen in his new Rocket-powered sleigh. One of the reindeer looks on from below. Moving back and forth across the screen and stopping to throw snowballs at you.
A and D or Left and Right arrow keys move left and right.
Left Shift, Space or Right Shift drops a Christmas present.
No need to worry about vertical movement. The high-tech sleigh automatically handles vertical thrust as needed to keep you in the air.
Latest update for Santa’s Rocketing Christmas Drop is done.
Total time now 21 hours. Was too busy (and just wanted to be lazy) yesterday with the holiday festivities (had a great feast and excellent time hanging out with family btw) but I managed to get in 4 hours on the game today! =)
I implemented the collisions between the snowballs and the Sled and the snowballs and the Presents along with the interactions of course. Also tweaked the sled snowfall and thrust graphics slightly, added the new snow effect for the snowball impact and tweaked things in general a bit here & there across the project. I’ll need to adjust some things at some point because I think it might be too difficult to deliver all of the presents if the reindeer throws snowballs this often and this accurately:
You can check out the current W.I.P. here.
Santa (you) flies across the screen in his new Rocket-powered sleigh. One of the reindeer looks on from below. Moving back and forth across the screen and stopping to throw snowballs at you.
A and D or Left and Right arrow keys move left and right.
Left Shift, Space or Right Shift drops a Christmas present.
No need to worry about vertical movement. The high-tech sleigh automatically handles vertical thrust as needed to keep you in the air.
How are the rest of the Christmas Game Projects coming along?
Any photos or videos or web player demos ready?
Scoring system! Also, I’d like to drop some coal on that little reindeer bugger.
Another update for Santa’s Rocketing Christmas Drop…
Total time now 24 hours. Tweaked some of the object graphics and redid the background. Graphics take such a long for me to do and end up mediocre in the end but I try.
Updated the collision detection & interaction (aka physics but of course I am not using the built-in physics system) for the snowballs and the sled, snowballs and presents, the presents and the house roof, and the presents and the chimneys. Updated the Santa & Sled impact and recovery states to more clearly communicate what is going on. Basically, just a lot of tweaking this time around. It feels pretty solid now so next session I will be pushing forward. Getting close to being able to wrap this thing up:
You can check out the current W.I.P. here.
Santa (you) flies across the screen in his new Rocket-powered sleigh. One of the reindeer looks on from below. Moving back and forth across the screen and stopping to throw snowballs at you.
A and D or Left and Right arrow keys move left and right.
Left Shift, Space or Right Shift drops a Christmas present.
No need to worry about vertical movement. The high-tech sleigh automatically handles vertical thrust as needed to keep you in the air.
So… how are the rest of the Christmas Game Projects coming along? ![]()
It’s good. Will you be zooming along or are there only 3 lucky houses this christmas?
I have been wondering that same thing. I just came up with a couple ideas off top of my head when I created this thread. Then started working on the first one. At the time I was thinking just 3 houses and the # of presents to deliver would increase each level. Of course, you will only be able to miss so many too. But I have been thinking with all of the work I have put into the core and the way it’s implemented it would easily scale to a scrolling playfield. Nothing hard coded or directly dependent on scene position etc. Collisons maps for roofs and chimneys are automatically generated in code, etc. So… I am not sure. ![]()
I could keep it a single screen which feels more retro to me. Or could make it a fixed length say 3 screens long. That would work well because basically you will be tol deliver 3 presents to house #1, 4 presents to house #2 etc. If I had say 10 houses… I could make the player zip back and forth… deliver 3 presents to house #1, deliver 2 presents to house #8, etc. Might need radar to make it easy to determine the target house. That would increase the scope of work a bit.
Could also make it an endless level… with goal being to see how far you can get. Could still fly left and right but screen would only scroll left probably when you are at the center horizontally. That could work.
So I dunno… I like things simple. So would lean toward the single screen playfield. But the multi-screen playfield with 10 houses would be cool too. I’ll have to think about it.
“Could also make it an endless level… with goal being to see how far you can get. Could still fly left and right but screen would only scroll left probably when you are at the center horizontally. That could work.”
To me this has a lot of parallels to Paperboy, delivering something to houses, a tiny target to hit. I just thought Santa would have to deliver presents to the whole world. So, technically… the game can end after 1.5 billion houses. ![]()
