I am creating an online multiplayer, so most of the logic/collision detection etc will be on the server side and i won’t be making much use of physics (it won’t be a life-like game… its a little more on the cartoony side), so am wondering if it’s worth the extra overhead of a fully-fledged game engine such as Unity3D over something such like three.js. So far, the only examples of Unity WebGL I can find are things like angry bots and deadtrigger 2, which both have pretty bad FPS and high loading times… Are there any examples of unity3D webgl games around which are less demanding on the CPU?
Also, if I don’t use an entire module such as physics or collision detection, will they get included in the final export package? Or will the entire game engine just be exported as one monolithic entity? If so, how big is it?
If it isn’t too bad then I’d prefer Unity incase I want to port it to mobile at some point.
Any help much appreciated ![]()