Unreal Engine 4 FREE...

Yes, it is the same music as the Unite 2013 trailer. Its good to see that Epic have good taste. :wink:

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Someone said something about Epic being desperate or had to sell out to Tencent “because they were going bankrupt”…

Please. Just take a look at how many copies Gears of War sold before they did sell the game to Microsoft… Do you really think Epic is desperate for money? Or simply don’t know who you’re talking about?!
Epic, make games. Some seem to forget that; Being a tech provider is not their only concern.
Their new strategies of making their products available to ‘everyone’ is how Tencent operates. That simple, it’s not because ‘Uh duh Epic is desperate, they won’t last’.

Some people forgot “Fornite” game is in the makings perhaps ?

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Full access
5% of success vs $1500 + $600x for a chance of success

It’s an indie thing. If you’ve already got a stable job, the $1500 is nothing. If you’re an indie developer, payout nothing until you can afford it is the obvious choice.

At least there’s only 1 right now :smile:

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I find the tendency for the industry to polarize the tooling interesting.

The reality is that the issue is much more like who is better Batman or Superman, than it is like Luke vs Darth.
There is no bad guy - there is no single right answer.

A few years ago, I spent quite a bit of effort writing OpenGL to get my game in AppStore.
Now I can use Unity or Unreal. An Both are SOOOO much easier for me.

Unreal is Free. This is a good thing as a consumer.

Is it better than Unity in all situations? No.
Is Unity better than Unreal in all situations? No.

And learning and using BOTH engines is easier than developing your own OpenGL engine.

:slight_smile:

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And the people moaning about $1500 (or $4500) are all super successful? Boy, you see what you want to see, don’t you? And lest people be confused about which side I’m on, I was never complaining about 5%. At this stage, I’d be really happy with a royalty option from Unity. But you do have to take the 5% into account. 5% is not free. It’s just not. Words have meanings.

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Funny thing is that those who usually bitch and moan the most about how SUPERIOR Unreal is have very little or nothing to show for themselves. I see people spending a lot of time on forums posting their long winded opinions which would have been better spend on their game/project.

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Wow, this is happening sooner than I expected.

I was saying this last year - that Epic has the option to “go nuclear” on Unity’s ass by dropping that $19 per month subscription fee model if they so wish - because they got money in the banks from their own games such as Infinity Blade series, Gear of War series, Unreal Tournament series…etc and not to mention they are backed by the Chinese search engine conglomerate Tencent with $$$ BILLIONS as their ammunition.

Well, UT didn’t react to their strategy and still insisted on their own pricing model. I think UT is doomed.
Unless that secret “big announcement” that’s coming in 17 hours is going to be “Unity 5 Pro is going to be free” then nothing will save UT now. NOTHING.

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That’s not the case anymore since months ago. Sometimes ‘hot-reloading’ C++ code in UE4 is now taking less than 30 seconds. And for things that require loonng prototyping iteration, devs experiment with Blueprints first and then they use a feature that converts Blueprints to C++ code to implement the complex code in C++.

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One of things that make superior the Unreal community (yes, is small compared with Unity community) is the respect.

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Respect has to be earned.

PS: I respect developers, artist, etc who actually work and finish games/projects. Otherwise, I respect you or anybody as human beings just like anyone else.

.

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anyone with a semblance in public relations will tell you this is not true

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Unreal (Epic) have the respect of all game industry with the exception of this forum.

  1. Different target audiences. Developers who target PCs/Consoles likely won’t give two shits about how good or bad either runs on mobile devices. It’s something to decide on a project to project basis.
  2. Cannot discuss, haven’t used UE4 (yet?).
  3. Personally, I have a love-hate relationship with the Unity community. One the one hand you have tons of helpful people on the other hand the forums are flooded with lazy newbies. And I mean lazy ones. I already saw threads like “How to make stuff happen when I press a button?” Sometimes when I look at the scripting board, I just think “Jesus Christ…”
  4. Quite good, although I don’t know how good they are for UE4.
  5. Sorry, but I need to call bullshit on that one. Asset stores would be all fine, if they weren’t used as crutch. Two examples:
    I need to use a third-party input manager and forked the Unity Serializer because it stopped working with Unity 5. IIRC the latter consisted of +10k lines of poorly documented code that I didn’t write. It was an insane amount of work to get it working again. What for? Rebindable keys and savegames. Those are two features I shouldn’t have to deal with, since they are neither new/innovative nor exotic. Games used those features forever.
  6. That’s not really a point that speaks in Unity’s favor. What other developers achieved with Unity has a) no effect on your success and b) that kind of argumentation smells of confirmation bias. The amount of YouTube-Trash games made with Unity is insanely high. Neither matters though. The only thing that does is what you do with it.

As for me:
I’ll just wait for UT’s annoucement.
I’m not delusional: Neither engine is perfect. There are gripes I have with Unity, there will be gripes if I were to change to UE4.
There’s just two reasons I find UE4 attractive now. Their pricing and C++.
As a student with little disposable income subscriptions hurt me way more than royalties.

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People who live and breathe this stuff every day seem to get more personal about it, which I can understand. As a user who has used both and does it strictly part time I am just looking for the best tool for whatever my current hobby project is that is within reason costwise(I once considered Unity Pro reasonable pre UE4). If price was removed as a barrier to Unity Pro it would certainly sway me back since I sunk a good few years into learning it.

Point is, I don’t care how Unity makes money or how Unreal makes money, I don’t run those companies. I’m absolutely positive both Epic and Unity have ways to monetize their marketshare, I’m not crying in my sleep for them as they lower prices. I’m just a user and I’ll pick the one that gives me the most features for an affordable price. Currently that is UE4 but we’ll see what tricks Unity has up their sleeves tomorrow :slight_smile:

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I agree all indie people should be happy and have the choice of engine and price.
Take the tool you prefer ro the good one that allows you to have the job done. Each one is better ine their own areas.

But there is one point that UT will have to consider :
intermediate people that would use Pro but won’t or can’t invest 1500$ , while with UE4 for free they have better than PRo features and tools.

I could not say better than that.
But i think people will pick the more approriated engine , it’s not only a matter of features sometimes,but more the tool that makes the job.

I don’t know, for some reason I don’t feel that much excitement about UE4 going free. I mean it was just twenty bucks anyways.

Looking really forward what UT is going to announce.

Respect should not be conditional on what a person does for a living or a hobby but should be earned based on how a person treats you and the others around them. I respect the guy who mows my lawn, and my teenage daughter just as much as I respect a lawyer or doctor as long as they are kind and respectful to me.

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Yeah for me the free vs $20 has no impact really. The one thing I do see it helping with is the mod community who can now mod games without having to sub to the engine.

Thats great. My last time of UE-Mapping was 7-10 years ago.

When I am at home again, I’ll download my UI4 and look at it. I’m more interested designing maps / levels as the programming of AI and so on. Let’s see how the level editor-part is…