What if Unity or Unreal took a steam approach to game development?!
Am I the only one excited to see what Autodesk’s Stingray is about?
Yes, probably because you don’t use any other Autodesk products.
I am curious but not excited - Reason being that if autodesk integrates their dated game ware tech I not interested in stingray.
Im curious, what do you mean exactly?
But Unity’s “free” version is genuinely free*. The Unreal one is not. Assuming you’re selling your game, it’s at best cost-deferred.
- I admit that the $100k income limit leaves a bit of grey area, in so far as: what happens if a project done with free earns enough to disqualify the developer from the free license? Edit: @Andy-Touch , I know you’re probably not the right fellow to ask, but since you’re the fellow who’s here… what would happen in that case?
Drop the dev tools and start building a Publishing Platform instead! Yes! ![]()
Unity is way better than Unreal at some things. For example, Unreal has horrible support for Android, with bad performance and bloated apks (> 50mb) for the simplest casual game. I believe casual mobile games are the most likely target of 1-person indie developers.
The supposedly “big announcement”. in 16 hours to be exact.
You can watch the event LIVE (or the countdown to event) here:
Yeah, pretty much. I haven’t had much faith in Autodesk for quite some time. And I haven’t used 3D Studio Max for almost a decade. Not that concerned about them integrating a game engine into their toolset. And with the already highly competitive engine scene, I seriously doubt they have the chops to hold their own.
Yeah same.
With the amount of tech and quality they offer it’s worth it, and you can buy a royalty free version if 5% is too significant for you
I’m too far along to switch my project, but it’ll probably be the last I make in Unity
Comparing engine pricing is somewhat pointless when they both have essentially the same pricing model. I call it “Pay when Successful”. Yes, you can somewhat be successful within the limits of Unity Free and Unreal 4’s royalties, but this requires certain circumstances.
The real difference is the upfront features. Unreal 4 gives you everything straight up whereas Unity does not.
I dont know, I think that the only way that Unity can maintain their commercial model is a partner as Microsoft that can give the money that slowy Unity will be not receive for sales.
As do I.
After all, Sara the Shieldmage is going to be an awesome Eastern RPG recalling the greats of the 16-bit era, and is made with our favorite engine, Unity. When I release it, you should totally buy it.
Sounds awesome!
Now make it.
You convinced me! I will buy it!!
Seriously, I can’t wait! ![]()
You have a follower on twitch ![]()
According to a discussion with a Unity person somewhere in this forum, you must buy Unity Pro. The income is the company’s income so comes from all other games sold.