Unreal Engine 5 = Game Changer

It’s also worth noting that Unity’s backwards compatibility is a good culprit for that VCS noise too. When you update, Unity can deserialize older prefabs and assets of which the serialization format has changed just fine. It will not reserialize them into the new format unless something dirties them. They have added an API to force reserialization of all assets that you can bind to a menu. For years, our workflow involved a script that marks all assets as dirty and saves, which actually isn’t as slow as you’d imagine even on very large projects.

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WTF! This got waaaaaaayyyy off topic :slight_smile:
Bye, until next thread :slight_smile:

Yeah… I think it’s time to abandon the ship. Cya!

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This thread needs to be closed, it hasnt really been talking about the original topic for a while now and is just becoming another “say everything that annoys you” thread.

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Not accurate.

I stand by what I said, we did not change anything related to style modifications. The fix we released changes one line of code, which allowed the bypassing of the entitlement related to dark theme. The experiments you were doing in this thread should still be working. Ignoring licence entitlements does not qualify as an “enhancement”.

Now whether or not the dark theme should be free is another conversation, and you already know where I stand about it.

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Product manager for the Editor UI can’t give users a dark theme, even after they themselves pushed for it?

I’d say that’s pretty interesting.

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What the hell is going ON! people are talking about the ‘DARK THEME’ As it was the the UE5 Nanite equivalent and on top of that begging Unity to Provide this, what planet do you people live at.

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Thanks for the public shaming :wink:

It has been interesting yes, but mostly frustrating, knowing the value it provides to users. As a product manager at Unity, my role is to influence decision makers to prioritize what we believe is most important to users. Maybe I did a bad job, maybe there is other imperatives currently preventing it of happening. In the end, it’s not my decision.

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I didn’t read that as shaming, it sounded as if he was absolving you of what may appear to an outsider as a recurring poor decision.

Personally, I’m happy to work in the light theme as a broke as a joke developer, it means others who can afford the prestige of having the dark theme do so. So in some roundabout way, me feeling like a worthless pleb working in light mode is helping the developers of the engine which my project is 110% dependent on.

We’ve definitely used this thread to voice concerns and even vent frustrations, but in the end the vast majority of us just want this engine to be a solid platform tomorrow, and a smart investment in the future.

That said I do find the dark theme to be a little silly, in many ways it highlights the difference between Unity and Unreal on a top level. Unreal makes games that invalidates these bizarre subscription fees for a somewhat frivolous upgrade. But I sure as hell need Unity to make that $$$ in the meantime for my own good as a Unity developer until they develop other revenue streams.

Edit: Good to see some signs of life from you Unity guys, we vent because we care. It’s like they always say, having a throng of people yelling is a good thing, it’s when people are apathetic and sad that there’s a real problem. Also I’m sure we can all relate to seeing a wall of hate on the internet and misreading it.

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I was empathizing actually, another case of text not conveying expression, if you had read a previous post of mine in this thread, I was pointing out that I think good people are going to waste. We’ve all been there, with things out of our control, even though it shouldn’t be and we have to just sit back and watch.

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I think like the fish icon guy, is not a reply against you, at inverse, if you want to give us something and then “them” dont allow you to do… I really appreciate that people working in the company that take care of read comments and reply a bounch of mad people are talking a forum post, this talk really good of you :slight_smile:

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Exactly what I was trying to convey! :slight_smile:

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Apologies for taking it the wrong way and thanks for clarifying :slight_smile:

And more importantly, thanks for not giving up. Keep shouting, we’ll keep fighting.

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Alright everybody, we’re closing this thread since it has gone way off-topic. We appreciate the feedback being raised here and are doing our best to take it in. Please feel free to start dedicated threads in the appropriate channels if you have more things to discuss.

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