Entire Quixel MEGASCAN Now Free for Unreal Engine, Can we get this Please Unity

Quixel just announced that the entire MEGASCAN Library is now free for all Unreal Engine Users, This is seriously Epic, is there any chance Unity can do this?

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Its free because they have a partnership with epic, which means it definately wont come to unity. Thats not the way partnerships work, you dont partner with 2 competitors, to partner with unity would mean they would have to forfeit their partnership with our major competitor : epic.

Can Unity partner with Substance?

Blog posts:

Epic Games has acquired a company called Quixel

smart move, otherwise a company like adobe would probably buy them up like they did with substance.

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Adobe already bought them so it not an option anymore

borderline oligopol

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Think about Adobe what you want, but I would’ve preferred that. They’re not a competitor when it comes to game engines. Epic is… and who knows what the future will hold for Megascans (and the other services), now that Quixel is part of Epic/Unreal.

Kind of ironic as 3DO (Quixel’s old 3D Viewer) and Mixer were made in Unity.

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There is some good news for Unity users in there, although the move will inevitably make me concerned about the long term.

From that blog post:

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Can Adobe and Unity partner?

Well its half the price now as it was before, with adobe it would have doubled. If they made it exclusive I would have complained, now I don’t see the problem.

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Mandatory “dat’ fortnit’ money, holly molly”

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This is terrible, a missed opportunity for Unity.
Hope they come up with an alternative solution.
I guess many developers who aim for the best graphics will now contemplate switching over to Unreal.

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Doesn’t their main product still require photoshop? Last I heard they were trying to develop some stand alone app but it was in alpha or something and seemed very different than substance painter.

Quixel mixer beta doesn’t require PS.

Quixel Suite hasnt been their main product for a while; if I recall, they were hamstrung by constant changes in the Photoshop API. They mainly focussed on the MegaScans stuff. Quixel Bridge is just a front-end for downloading MegScans. Quixel Mixer is probably their ‘main’ software product, and though its not as powerful as Substance Alchemist, its in that territory.

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Do what? Buy a company that Epic already bought? Nope. Buy a company that does what Quixel does? Dont think there currently is one on a simliar scale. Provide their own locked-in high-end library of 3D assets? Maybe. But isurely that comes down to that argument as to whether UT should provide their own solutions for absolutely everything, at the expense of 3rd parties including those in the Asset Store.

Quixel had some nice scanning tech, but its not like another company couldnt start punting out something similar in the way of assets. Maybe this’ll open up a window for someone enterprising.

Adobe and Unity were partnered several years back.

https://www.gamasutra.com/view/news/167369/Adobe_announces_Unity_partnership_gamingfocused_Flash_features.php

That said a partnership doesn’t mean free access to a company’s products, and this situation involving Epic and Quixel isn’t a partnership. Epic bought Quixel.

Quixel Mixer is free now, which is cool. Combined with Megascans getting cheaper, seems like a more positive thing overall than the Adobe Allegorithmic acquisition.

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