hi i just want to check if my theory is correct. in some of my scripts i have to use gameObject.Find and i was wandering if i use
gameObject.Find(“/hand”)
or
gameObject.Find(“/arm/hand”)
it will be quicker finding it as it knows it does not have a parent or it is in this parent, rather than just finding the object which could be anywhere. basically giving the computer a little help in where it will be
as well as being useful for me to find objects quicker when editing older scripts
– reptilebeats