Vert count question

Hi.
Im working on something geared towards the iphone. I dont have the iphone version of unity becuase Im the modeler not the programmer. However I was looking at when I import models in to Unity the vert count is around 400. Will that be 400 in the iphone version of unity too, or is different for the mac and Pc versus the iphone.

I only ask becuase I read a forum post saying something like that.

If it is different could someone tell me if the vert count is generally higher, by a precentage, or is it lower than in the Mac PC versions.

This is correct on iPhone the vert count can be higher. On iPhone, What you are looking at is the amount of triangles actually being sent to OpenGLES for rendering. In addition to case where something like the material requires them to be sent twice, other things like hard-normals and non contiguous UV increase vertex/triangle counts significantly compared to what a modeling app or Unity iPhone 1.0.3 tells you. Triangles need to be contiguous in both 3D and UV space to form a strip, so when you have UV seams, degenerate triangles have to be made to form strips - this bumps up the count.
Previously Unity would report triangle counts incorrectly. This was fixed first in the run-time, and recently in the Editor. Now both will report the correct amount of triangles actually being sent to OpenGLES for rendering.
Please see this forum topic for more info: http://forum.unity3d.com/viewtopic.php?t=31493&highlight=triangle+strip

Thank you very much for the response.

That is good to know, but I dont understand fully; are you saying that the new editor accurately displays the tri count and vert count or just the tri count accurately.