I have finally done it, proof of concept. Walking around on a moving spaceship which is a physics object in the game engine. Supposedly one of the more difficult things to achieve in a game engine.
If you are interested in game engines and physics mechanics in Unity, check out my proof of concept demo.
It is a little rough around the edges but shows that I can build a space simulation with a moving spaceship with physics forces applied to the ship and player controller seamlessly.
Currently you can exit the ship via airlock and free fly around the ship. More coding is needed for a “space suit simulator”, next on my bucket list is adding a “cockpit area” to the ship where you can sit down and fly the ship from and internal and external view and seamlessly transition from flying to walking around the spaceship.
