Web Player resolution issue?

Hi all,

I’ve tried searching for this all over the web and I’m a Unity novice so I might be doing something stupid.

I have followed the tutorial for the 2d Roguelike game and everything went smoothly until it came to publishing it at the end. (I also did the spaceship game but didn’t have any web player resolution issues).

Publishing as standalone worked fine and because I’m testing unity to see if my company would like to start using I needed to check the web player. So when I built the web version all the graphics appear pixelated, the screen size is the same as stand alone but it appears that the actual game looks like it only has half the resolution.

Standalone:

Web Player:

I’m literally tearing my hair out with this, I don’t understand what I’m doing wrong. ;/

cheers
-Rich

Can anyone help with this please?

In Unity go to Edit->Project Settings->Quality and make sure that your selected Quality settings for web, has Texture Quality set to Full Res

Ahh cheers dude, it was defaulted to Fastest which had Half Resolution set.

Thanks for your reply.