Webplayer frame rate cap and performance

Hello,

From what I’ve read on other posts there is a frame rate cap at 60 fps when the web player is running in windowed mode. However I am not seeing this. I use an in-game frame rate counter like this one: http://unity3d.com/support/documentation/ScriptReference/Time-realtimeSinceStartup.html and I have also used FRAPS and the result is the same. In my game I get around 170 fps in the browser.

The reason why this might be a problem is because we also have an html panel next to the webplayer that is very unresponsive on laptops. So I’m thinking that perhaps the framerate cap does not exist so the player is hogging down performance…

Any ideas?

It seems that Application.targetFrameRate overrides the web player framerate cap if it is set. I had set it to 1000 so that’s why it was running at more than 60 fps. Now that I am leaving it to its default value and the game runs at 60 fps at most, the side html panel seems to work fine…

It depends on the browser; they have different behavior.

–Eric