Weird lighting issues when renderig an additively loaded scene using a RenderTexture

The “too dark” portion reminds me of this AFAIK still-extant bug… perhaps that’s what you’re seeing?

Editor has a bug with lighting if you auto-bake.

The current first scene will look correct, but when as you load or reload a scene, that subsequent scene will be darkish and potentially have other lighting issues as well.

You can verify that this is the case here by making a build to play outside of the Editor.

Turn off auto-bake and bake your lights if you wish to see correct lighting in the Unity Editor.