Me, I’d say no genre really bores me.
But nowadays, modern day first person shooters and fighting games kinda do.
I’m actually not a fan of FPS style games, but the modern day ones
are kinda boring and bland, to play and watch. Then just the other day,
I was watching some gamers, play Quake 3 Arena, battling against other
players online, on the dreamcast. I will be honest, I never liked FPS games
like Quake, but holy hadokens, that was fun and hyped up to watch, even
though as I mentioned before, I am not a Quake/FPS fan.
Even Black on PS2, was fun to play and watch. I beat that game so many
times, I lost count.
Other genres that bore me, are what gaming media, categorize as
modern 3d fighting games and 2d fighters nowadays.
Eg. Tekken and DOA, and Street Fighter etc.
Back in the old days, (pre Evo and pre nerf patched days) when I was
very small to my teen years, fighting games both 2d and 3d, were exciting,
overhyped like coca cola, pepsi, sprite and 7up, and were energetic
and unpredictable. Heck even basic bare bones, not so deep fighting games,
like Tekken 2 and 3 and DOA2, were kinda okay and kinda fun to play.
Nowadays, for like over 15 plus plus years, fighting games are basic,
blandish, with alot of fake depth, tons of nerf patches and almost hardly
any combat innovation, except for silly cartoony gimmicks, like
extended juggles, wall bounce juggles and jiggly boobies etc. And lack of fun.
Like alot of gamers, I replayed a semi modern Tekken game the other day.
And unfortunately after so many years, it’s sad to see, that the gameplay in that
game series, is still bare bones and basic. The same with Tekken 7.
The combat in that game, is basically block, pop opponent into air, juggle.
Block, pop opponent into air, juggle, over and over again.
Even when I was winning, and made over 12 plus wins, I got so bored,
that I immediately stopped playing.
No way I’m gonna spend 60 + dollars, for a basic, not so fun, blandish
fighting game like that. There are indie games on the app store, that are
like way more fun than that. Literally.
So then I played a game, that was huge in Japan and other countries,
called Virtua Fighter 3tb, and despite the bad graphics in that game, it
was really innovative and the combat, was very close to real and very
advanced and ridiculously deep. And you can even, actually avoid
and dodge opponents attacks. Something that other 3d fighters, like
Tekken and DOA etc. still haven’t implemented or done properly.
It kept my interest while playing, because the combat, was fun and way,
way more advanced, than alot of modern, past, and current EVO 3d fighters.
And was like close, to a real life martial arts sim. Unlike the combat in
Tekken, DOA and other 3d fighters, which are too bare bones and basic,
and rely heavily, on lots of cheesy gimmicks, thrown into them, to make
the game look exciting.
Eg. Hit sparks, bounce juggles, long 12 sec plus juggles and boobie jiggles etc.
Then, I played another well respected fighting game, called Soul Calibur 1
on the dreamcast afterwards. And I understood why that game got a
10 out of 10. That game had so much cool stuff, and almost similar to
Virtua Fighter, had a good bit of depth, and real life martial arts stuff in it.
It’s an embarrassing shame, that SoulCalibur 2 and all of the soul games,
that came afterwards, including SoulCalibur 6, couldn’t capture the advanced gameplay, or the fun of SoulCalibur 1. It was also fun, playing the quest mode,
in that soulcalibur 1 game too.
It is kinda sad, that old games like VF2, VF3 etc. and even SoulCalibur 1,
moreso, the game series that started, the whole 3d fighting game genre,
Virtua Fighter, are more advanced and sometimes more fun, than newer
fighting games, or their competitors fighting games.
It is also ridiculous, that we have advanced technology in consoles, and
yet the gameplay in alot of fighting games, like DOA, Tekken and many others,
play like if they are supposedly running, on underpowered hardware from
the early 90’s. A time, where devs had to put up with, alot of RAM, GPU and CPU
restrictions. And the big joke is, in the 90’s etc, there were alot of fun,
innovative games, that ran on underpowered hardware.
The other interesting thing is, back then, some of those devs, found it fun
to make games, using underpowered hardware. Because, it kinda motivated
them, to want to find ways to implement, fun, cool stuff in their games.
I find that really interesting though.
And I’m sure, we have some of those devs, on this forum.
Fighting games nowadays, need some actual depth, but also, need to be really
fun too. Which is something, alot of them lack.
I mean playing a game, like for eg. Tekken and many other games, similar to it,
where most of the gameplay, whether you want to do it or not, is to block,
knock a person high into the air, and juggle them over and over again, and
glitch the game, by wavedashing etc, is just so repetitive, basic and boring.
I’ll play a fighting game, that has alot of freedom in it. Whose main gameplay,
doesn’t mainly rely heavily, on special effects, cartoony juggle/jiggle mechanics
and silly cheap gimmicks, like wave dashing etc. One that has multiple ways,
to deal with opponents moves, and is fun too. Otherwise, I’ll get bored.
So that’s my take, on what genres bore me nowadays.
Holy hadokens! My post is long! I think I broke my record.
