When attempting to build a simple game/test for android, I get the error “Failed to re-package resources. See the Console for details.” Below are the error messages from the console. Also, I did a google search, but all of the errors were about Google Play services, yet this should have nothing to do with it.
Here is a download file for the project if necessary: Controller Revolution
CommandInvokationFailure: Failed to
re-package resources. See the Console
for details.
C:\Users\chari\AppData\Local\Android\sdk\build-tools\24.0.0\aapt.exe
package --auto-add-overlay -v -f -m -J
gen -M AndroidManifest.xml -S “res” -I
“C:/Users/chari/AppData/Local/Android/sdk\platforms\android-23\android.jar”
-F bin/resources.ap_stderr[
] stdout[
] UnityEditor.Android.Command.Run
(System.Diagnostics.ProcessStartInfo
psi,
UnityEditor.Android.WaitingForProcessToExit
waitingForProcessToExit, System.String
errorMsg)
UnityEditor.Android.PostProcessAndroidPlayer.Exec
(System.String command, System.String
args, System.String workingdir,
System.String progress_strings,
Single progress_value, System.String
errorMsg)
UnityEditor.Android.PostProcessAndroidPlayer.CompileResources
(System.String stagingArea,
System.String packageName,
UnityEditor.Android.AndroidLibraries
androidLibraries)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcessInternal
(System.String stagingAreaData,
System.String stagingArea,
System.String playerPackage,
System.String installPath,
System.String companyName,
System.String productName,
BuildOptions options,
UnityEditor.RuntimeClassRegistry
usedClassRegistry)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess
(BuildTarget target, System.String
stagingAreaData, System.String
stagingArea, System.String
playerPackage, System.String
installPath, System.String
companyName, System.String
productName, BuildOptions options,
UnityEditor.RuntimeClassRegistry
usedClassRegistry)
UnityEditor.HostView:OnGUI()
.
CommandInvokationFailure: Failed to
re-package resources. See the Console
for details.
C:\Users\chari\AppData\Local\Android\sdk\build-tools\24.0.0\aapt.exe
package --auto-add-overlay -v -f -m -J
gen -M AndroidManifest.xml -S “res” -I
“C:/Users/chari/AppData/Local/Android/sdk\platforms\android-23\android.jar”
-F bin/resources.ap_stderr[
] stdout[
] UnityEditor.Android.Command.Run
(System.Diagnostics.ProcessStartInfo
psi,
UnityEditor.Android.WaitingForProcessToExit
waitingForProcessToExit, System.String
errorMsg)
UnityEditor.Android.PostProcessAndroidPlayer.Exec
(System.String command, System.String
args, System.String workingdir,
System.String progress_strings,
Single progress_value, System.String
errorMsg)
UnityEditor.Android.PostProcessAndroidPlayer.CompileResources
(System.String stagingArea,
System.String packageName,
UnityEditor.Android.AndroidLibraries
androidLibraries)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcessInternal
(System.String stagingAreaData,
System.String stagingArea,
System.String playerPackage,
System.String installPath,
System.String companyName,
System.String productName,
BuildOptions options,
UnityEditor.RuntimeClassRegistry
usedClassRegistry)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess
(BuildTarget target, System.String
stagingAreaData, System.String
stagingArea, System.String
playerPackage, System.String
installPath, System.String
companyName, System.String
productName, BuildOptions options,
UnityEditor.RuntimeClassRegistry
usedClassRegistry)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
.
Error building Player:
CommandInvokationFailure: Failed to
re-package resources. See the Console
for details.
C:\Users\chari\AppData\Local\Android\sdk\build-tools\24.0.0\aapt.exe
package --auto-add-overlay -v -f -m -J
gen -M AndroidManifest.xml -S “res” -I
“C:/Users/chari/AppData/Local/Android/sdk\platforms\android-23\android.jar”
-F bin/resources.ap_stderr[
] stdout[
]