When will this new retained GUI will get released? I just want to plan on my budget so I can do the Unity4 upgrade when the new GUI is out. Hopefully its not going to be in 5.0 ![]()
Thanks in advance.
When will this new retained GUI will get released? I just want to plan on my budget so I can do the Unity4 upgrade when the new GUI is out. Hopefully its not going to be in 5.0 ![]()
Thanks in advance.
When itās done (as always) ![]()
Never plan on anything thatās not available right now.
āEric
This.
Exactly. Make a purchase based on whatās available now, not for a feature that has been promised but not arrived yet. You canāt rely on a feature ever being available, soā¦
Put it this way, it was originally suggested that it would be out with the 3 release, then the 3 cycle, then the 4 cycle, 4.1 has just come out about a week ago⦠I wouldnāt hold your breath. As others have said budget and plan with whatās available nowā¦
Do not wait; the time will never be ājust right.ā Start where you stand, and work with whatever tools you may have at your command, and better tools will be found as you go along.
vaporwareā¦
I wouldnāt expect it until 4.5 at the earliest; from everything ArenMook has said since heās been brought on with Unity we can infer two things.
Q: When will the GUI be released.
A: Yes!
Wow, looks like this is a poplar topic LOL ![]()
Ok, thanks all for the kindly replies, I will see what I can do on my GUI with the existing Unity, thanks again.
I donāt think there are any alternatives so I donāt see how I cannot rely on itā¦
Thereās NGUI, or any of the other fine GUI packages. Iām eagerly awaiting the new GUI as much as the next developer (we are a full time Unity shop) - but pretending that thereās no alternative to waiting an indeterminate amount of time for a GUI system we know next to nothing about is disingenuous at best.
Donāt fall into the trap of saying āthereās going to be a better tool tomorrow to do what I want to do today, I should waitā forever. If your making a hobby project then thereās absolutely nothing wrong with OnGUI and GUITexture/GUIText for your UI. If you make a great game thatās legitimately held back by a lack of funding for NGUI, take it to kickstarter - Iām sure youāll raise the $95 pretty quickly with an 80% complete game that looks decent (and heck, raise the funds for some mobile licenses while youāre at it).
The lack of a real first party GUI solution sucks, for a lot of reasons - but itās still pretty much the best engine out their for an indie developer looking to target multiple platforms. While not first party, NGUI is great - and honestly dirty cheap for itās value.
NGUI and eDriven.GUI are more than solid alternatives. Which one is better depends on what one wants to create.
For games likely NGUI wins, for more business alike applications or data heavy ones, I would prefer eDriven.GUI any day.
I donāt have $100⦠especially for something that I should have got for free last year <.<
I donāt want to use OnGUI as my whole game is only two draw calls I wouldnāt want to blow that out of the water with something that should be just one. But my game is far off needing a GUI now so Iāll just work on other parts until the time comes.
Rolled my own gui in all our games. Not hard.
Would rather Unity got it just right.
Did you try Squid, ScaleForm or Iggy? ![]()
Important controls:

There has been a lot of long term heat that Unityās received due to issues with the GUI, slowness, clunkiness, 2D-ness, etc⦠that has built up over time, and I think this is maybe eclipsing the importance of the GUI system to the point where once this new GUI thing actually arrives it wonāt be a big enough thing in its own right to make up for all the animosity, and people will still continue to be deflated and complain all the time. Itāll probably take more time than just having the GUI available for Unity to brush off the critical onslaught, which isnāt 100% their fault.
n0mad that is so cool LOL!!