Hey guys short question,
atm I’m on a 2D topdown game a bit like Zelda, but no pixelart (HD Sprites).
So now is my question, which collider should I use for my characters?
Atm I’m using boxcolliders, but I’m not really happy with them.
They have edges and so it doesn’t feel really smooth when I’m colliding.
What I want is when 2 chars colling, over a longer time, the smoothly slide past each other.
I thought about circel colliders but the most of my chars are higher than wide, so it’s not really accurate.
So I think the best solution would be a hexagon with variable side length xD
Do you have any suggestion for me :)?