I don’t understand why there is a lot of hate in the forums about clones of the so-called “flappy bird” game.
Why people get angry when someone tries to remake a game? Not only this game, but others as well.
I mean, this is how the game industry works, right?
“Angry birds” was not an original idea. There were games (like “crush the castle”) with the exact same mechanisms years before angry birds was developed.
The idea was old. Someone just replaced the cannons with birds and castles with pigs. Yet, it was this very version that made it.
I just don’t feel like hating other people for trying to put their own ideas to a per-existing concept.
Ive decided i wont be participating in discussions with developers i dont know,simply because they have views i just cannot understand. Theres so many guys in here that support decisions i wouldnt even think to support, and discussing about it is utterly useless.
From now i stick with the developers that share my visions, it makes this industry alot easier. This forum has some insanely large ego’s around and im just not built to handle those kinds of people.
I just read the last interview with Dong and even in the picture the guy looked miserable. If there were ways i could help him i would, some ppl in here think they are all that and cant understand how fame can actually break u. My guess is they are just jealous. I sure wouldnt mind earning 50k a day, but i also understand that with money comes alot of other SHIT in ur life. Friends turns to enemies, fake friends appear, hate emails on a daily basis and even ur family might suddenly be VERY friendly towards u. All that stuff would drive me mad in the end, so i support his decision fully.
Now if u’ll excuse me i’ll just dissapear before the forum veterans appear.
I completely agree!
My problem is just at the hate towards people who just want to implement their own ideas.
Not for “flappy bird”, but general. Every time there is a remake, the forums drive crazy!! Remember what happened with slenderman
I can understand people who are upset about the guys/gals who try to copy stuff. But I think it’s legit to a certain degree. I think it’s ok when someone thought like this: “Hey, this looks like an easy game to make. Maybe I should start to game-dev, too.” And some of them try it, copy it and even FINISH it. Something not everyone can achieve: finishing a game. Even if it looks like crap or is not fun to play. I think this is great. It’s experience.
On the other side I think it’s just shitty to jump on the success of successfull games, nevertheless if they are small or easy to create.
There are devs who now create games and call them “Flappy [anything]”. That is just ridiculous.
Yes, I agree. of course there are times that people try to mimic popular games because they believe there would be fame and money. Not because they want to challenge themselves by building it or try to improve it. It’s clear from the name as well. Why name your game “flappy” if not for marketing reasons?
Also I don’t really see the point why I stick around - It’s not as if anyone will listen to what I know about Intel, MS, Sony, etc… I’ve got a lot of experience to share but it’s not really useful to people making flappy slender games.
There’s not a person on this forum who is actively developing a game that isn’t standing on the shoulders of Giants.
To have an angst against a remake is quite a pathetic waste of thought energy. Why waste time and valuable mind energy hating on developers who make remakes or copy others? Give me one good reason how it is productive to be like that?
I think it comes down to jealousy or envy or something. People see someone else do something easy, get lucky, and get successful and they get upset about it because they haven’t got success yet. Instead of changing themselves or their approaches or trying to learn from the “easy” success of others they dig in further try and justify their own position by telling themselves that the other guy cheated, or complaining how it’s BS that consumers like simple games too, or otherwise trying to trivialize or devalue the success.
Most of the vitriol I see comes from people who’ve also made comments like “I could have made that game in a day”, often followed with a bunch of excuses as to why they didn’t. Does it strike anyone as odd that people think they could easily have had that kind of success but didn’t purely out of noble virtue… at the same time as trashing someone who did nothing wrong?
Oh yeah, the other thing I wanted to do in my last post was echo this. And it’s not just people developing games, it’s anyone doing anything with any technology, ever.
This article also contains some more insight about the whole story.
I think its two different type of haters. One are jealous developers as angrypenguin said, the other ones are people that have serious issues in their lives and who can’t stand to lose.
I mean, why would I wish someone to die in a hole, because of a game? That is just messed up.
Besides that I don’t get why people get frustrated at all.
People are only capable of hating themselves, it’s just that they project that onto other people in order to try to deny it.
What it boils down to mostly is just people’s value systems and sense of morality and what’s right and wrong etc, running up against something outside of them which triggers off their own self loathing, which gives birth to opinions. I think it’s okay for people to not like flappy bird clones or slender clones, they’re equally allowed their opinion. They may not be sharing love but it’s still their right. It’s kind of equally wrong to hate the haters, if you see what I mean. Let them be. Of course it might be more comfortable or seemingly peaceful if everyone were all nice and friendly all the time but that isn’t necessarily honest or healthy. I think it’s okay for people to vent what they need to, they’re the ones who are really hurting. So long as it doesn’t get too out of hand and nobody is really hurt by it. But I think also in the biggest picture a lot of individual people don’t realize what they do collectively, because they’re all functioning as separate units instead of being aware of each other as a team, which can end up as an overwhelming tidal wave of hatred. But that’s more a problem of people’s ego’s trying to be independent.
People like to use the idea of “luck” to convince themselves that they don’t have to work hard, improve themselves, look for opportunity, etc. It’s not their fault if they never get anywhere, they just “weren’t lucky enough”. Never mind that they weren’t actively looking for opportunities and exploiting them and learning how to better exploit future opportunities. That couldn’t possibly be relevant… could it?
There’s plenty to learn from how he got lucky, and what he did to put himself in the best position to get lucky.
And the Darren Hardy article near the top of the results list actually describes my approach to life pretty well… and I’d count myself as being pretty “lucky”.
And to flip this around… do you think your attitude of writing it off as a learning opportunity is leading you down a path that’s more or less likely to make you “lucky”?
Do we even know if the creator of Flappy bird did any of this? What did he actually do? Well, he copied a helicopter bouncy game and put in a bird instead. And it was indeed successful.
There are many people out there trying his same strategy too, but we have no idea what the actual success rate of such a strategy is. Yet you feel inclined to advise people that it’s a good strategy to learn from.
Too late; you have > 400 posts, you’re now a veteran.
I don’t think that the Flappy Bird creator has done anything to warrant hatred, he just recycled a mechanic and got very lucky. The takeaway from this? He got lucky…for a given value of luck.
There is no real discussion here, but there is an aesop - there are times when success isn’t, but the guy realized it and backed away from it, which is a wiser response than many of us might make. I hope for his future success.
Now if you’ll excuse me, I’m going to figure out what my next game project will be.
Well, that precise information is in fact available, and thanks to the furore on the Internet you don’t even have to go very far to get it. In fact, there’s a link in this very forum thread that covers rather a lot of that.
Are you saying that you couldn’t be bothered trying something unless you have a prior guarantee of success? I think that’s one of the things that separates “lucky” people from “unlucky” ones.
Yeah, not everyone who does the above attains significant success. But of people who have attained significant success and didn’t start off with some crazy tangible advantage, all that I am aware of more or less closely matched the same model the article I linked talks about. But don’t listen to me. Look into it for yourself and make your own decision.
And on the note of “he made an XYZ game with ABC trivial change…” well, you can be as dismissive as you want. Either one day you’ll realise that it doesn’t help you… or you won’t. Ultimately you’re doing more or less what I described in my earlier post re: digging in and justifying your current behaviour rather than actively learning and improving.