I get the following error at this line: InvalidCastException: Cannot cast from source type to destination type.
I’m really not sure why, as the code emulates the documentation perfectly. Is theresomething unique about renderer types?
var objectRenderers : Renderer[];
objectRenderers=downloadedAssetBundle.GetComponentsInChildren(Renderer);
Note: downloadedAssetBundle is an instantiated mainAsset (GameObject) from an asset bundle.
This is why I hate UnityScript. GetComponentsInChildren return type is Component[], and objectRenderers is Renderer[]. The compiler should be smart and try to do a cast automatically or at least show a compile-time error stating that the types don’t match. But no, it accepts your code and crash at runtime… < / rant>
A manual cast to Renderer[] should work:
var objectRenderers : Renderer[];
objectRenderers=downloadedAssetBundle.GetComponentsInChildren(Renderer) as Renderer[];