Why do my animations loop? (460459)

I’m having an animation start with the “animation.Play(animation)” but it keeps looping. I set my wrapmode from default to Once, but I can’t seem to get my animation to only play once. Anybody know what I might be missing?

Also. The “animation.Play()” is triggered. So I know it’s not being called every updated frame.

Maybe check the actual clip to see if it has a loop set that could be overwriting it. Are you setting any animation to a loop in a script? That could maybe affect it. Just my 2 cents :slight_smile: