any news on this?
is this release? Or something news?
Quite frankly, this guy seems to have either vanished, or discontinued this asset, sadly…
I can sort of see why though, judging by the impact unity 5 made on one of my free assets… ![]()
If he’s just AWOL at the moment though… give him time, it’s probably for a good reason. He might even come back with mindblowing changes, who knows? ![]()
A lot of guys / projects disappear, usually because the dev takes on work with a company. I suspect that’s what happened here.
Hi guys. I want to tell you that I’m still alive and continue to work on this asset in my spare time. I spent last n-months on optimizations, GPU-version of the system, tests on different platforms such as web and webgl (quite good results, I must say =)), experimenting with the propagation of light with respect to obstacles (low-res). Almost stoped all works on indirect part (so that, most likely, it won’t be included in the first asset release version, or it will be released separately). I want to note that Unity 5 update brought me more optimizations than problems for the system. Nevertheless, there is some unresolved points. For example, do I need to add support for PBR gles2 Standart shader (or leave it only with Legacy shaders support). The fact, PBR gles2 shader have almost no free attributes, interpolators and instructions. Thus, to add new features, one will probably have to remove the old part of the shader. Any thoughts on this?))
Furthermore, since this system is a lighting approximation, benefits for pbr from it, is not obvious, I think. Although… Optimizations, right?)
Summing up, I want to inform you that in a month or two it will become clear what is it: a ready-to-use solution in Assetstore (I’m not sure that it will be approved, given the recent sad forum topics by noname-guys =)) or just my next closed experiment:)).
Lastly, a few screenshots from my latest experiments (protect your eyes):
Approved!
I simply like how you’ve got normal maps working well together. ![]()
I would buy this in a heartbeat. Looks amazing!
I agree here sir. ![]()
Is this still being worked on? I would buy this without hesitation, I need lighting for my mobile gaming and regular lighting causes way too many drawcalls.
will the author come out to say the progress of the plugin? it’s useful on mobile
imho, this is an really cool stuff, it’s a pity that it still doesn’t shine in mobile games:(:(![]()
Or is this plugin under a different name? Does anyone know where to find something like that?
great idea and can have many uses




