ARRR, ye scallywags! Undertow Island be my first real creation in Unity worth mention and it be a pirate-themed multiplayer FPS where ye be modern pirates stranded on a fabled pirate cache after a squall. There be pirate treasure, weapons from all the ages of pirates and guerillas in the Caribbean, and a bit of voodoo magick to aid ye in yer quest to discover the island’s secrets!
There’s still a lot of work left to do with the environment, as these are the only 2 areas that are really ready for consumption. The top image is the beginning of a series of waterfalls nestled deep in the island’s jungle. The second image is an ancient Voodoo temple. I’ve got an inventory system prototyped, some very cool pirate weapons, and the beginnings of an underwater coral reef which will be home to sunken treasure, unique weapons, and dangerous sea life!
The game will also feature a trap system. Players will be able to both use existing traps they can find in the real world, like claymore mines, craft traps from the environment, like deadfalls, and even use the environment itself against their opponents. There will be an ancient pirate city, underground cave systems, and modern guerilla camps to explore, loot, and conquer!
Combat includes melee, both unarmed and swordplay, relatively plentiful guns from the Age of Sail (muskets, flintlock pistols, blunderbuss), and extremely rare guns from more modern guerilla camps.
The weapons and most of the animations are in place. My goal now is to finish building out the world, tighten up performance, and release an alpha. Any suggestions on increasing performance would be appreciated. My dense trees in the jungle and swamp seem to really kill framerates and I’d rather not have to get rid of too much of that. Would Unity Pro’s LOD help with that?
Thanks for reading! Let me know what you guys think of the concept!





