Hi again!
XFur Studio 2 development has continued as fast as possible, with some minor delays due to the current situation, but as we iterate through different versions and approach a release candidate we thought it was time to showcase a few more features that we are adding to the asset 
Dynamic Fur Samples Count

One of the most requested features during the past two years has been the ability to dynamically change the amount of samples on the fur to arbitrary numbers as well as to increase their count past the 24 samples provided by XFur Studio 1 in order to better simulate long fur.
With XFur Studio 2 not only can the sample count be set dynamically at runtime but the samples count has been expanded to 128 fur samples while also adding an up to 500% performance boost in all platforms, including VR.
Simplified, semi-automatic workflow
XFur Studio 2 has a much easier to follow workflow, removing the need for setting up shaders, materials and settings in most tasks and handling it automatically, to ensure that you can get the fur ready to work in as few clicks as possible.
On top of this, new systems to switch between different feature levels designed for different platforms have been put in place so switching your fur simulation between different rendering pipelines, between mobile and desktop / console platforms or VR is just a button away.
Integrated Mobile Support
XFur Studio 2 is a full re-write of XFur Studio 1 with new techniques and systems in place that allow it to have a higher performance in all devices, keeping a stable frame rate on mid to high end mobile devices. An Open GL 3.0+ device is required to work with XFur Studio 2
Support for Universal RP and HDRP

Another feature that has been requested for years was support for the new Scriptable Rendering Pipelines introduced in Unity 2018. While these pipelines are in many cases limited when compared to the Built-in pipeline, we have managed a working port of XFur Studio 2 which retains most if not all of the features of the asset (with some additional performance costs). While the Built-in pipeline will remain our recommended development solution and the most feature rich version of the asset, Universal and High Definition RPs will receive updates and fixes during the whole XFur Studio 2 cycle as it is our goal to achieve feature parity between all pipelines
Higher quality fur and fur mixing
In XFur Studio 2 we also introduce a new way of representing fur strands with handy tools that allow you to generate your very own style of fur with just a few clicks. On top of this, up to 5 different fur styles or Fur Profiles can be blended in a single fur material, meaning that your characters can have a far more complex look and a higher level of detail with just a fraction of the performance cost that it would require if multiple materials were used.
Fur overlays and markings are also a possibility now, as is color mixing of up to 4 different fur tints per material.
These are just some of the many features that are currently being added to XFur Studio 2. In the upcoming weeks we will cover even more of them, such as the new systems for Physics and weather FX, the new blood and damage system, XFur Studio - Designer (previously XFur Painter) and much more.
We hope these news are exciting for you, and remember that every owner of a license for XFur Studio 1 or XFur Mobile will receive a considerable discount when upgrading to XFur Studio 2 
Have a great day, and keep safe!