I decided to publish an update to my app, but when i upload it on amazon i get this error: Your APK currently supports no devices.
Same thing happens on google play except i dont get any warning, but when i try to download my updated game on my device it says your device is not supported, so i had to rollback to the last apk.
I am using unity 5.2.3 and the only thing that i changed in the project since i published the apk that worked is that i installed chartboost sdk but i deleted it because i didnt use it and i updated my android sdk but thats it.
Anyone knows what is causing this problem?
This is my android manifest
<?xml version="1.0" encoding="UTF-8"?>
-<manifest android:installLocation="auto" package="com.BrutusGames.buildidea" android:versionName="4.0" android:versionCode="9" xmlns:android="http://schemas.android.com/apk/res/android">
<supports-screens android:xlargeScreens="true" android:smallScreens="true" android:normalScreens="true" android:largeScreens="true" android:anyDensity="true"/>
-<application android:banner="@drawable/app_banner" android:isGame="false" android:debuggable="false" android:theme="@android:style/Theme.NoTitleBar.Fullscreen" android:label="@string/app_name" android:icon="@drawable/app_icon">
-<activity android:label="@string/app_name" android:configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|orientation|screenLayout|uiMode|screenSize|smallestScreenSize|fontScale" android:launchMode="singleTask" android:screenOrientation="sensorLandscape" android:name="com.unity3d.player.UnityPlayerActivity">
-<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
<meta-data android:name="unityplayer.UnityActivity" android:value="true"/>
</activity>
<activity android:theme="@android:style/Theme.NoTitleBar.Fullscreen" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" android:name="com.unity3d.ads.android.view.UnityAdsFullscreenActivity" tools:ignore="UnusedAttribute" xmlns:tools="http://schemas.android.com/tools" android:hardwareAccelerated="true"/>
</application>
<uses-sdk android:targetSdkVersion="23" android:minSdkVersion="10"/>
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/>
<uses-permission android:name="android.permission.INTERNET"/>
<uses-feature android:glEsVersion="0x00020000"/>
<supports-gl-texture android:name="GL_OES_compressed_ETC1_RGB8_texture"/>
<uses-feature android:name="android.hardware.sensor.accelerometer" android:required="false"/>
<uses-feature android:name="android.hardware.touchscreen" android:required="false"/>
<uses-feature android:name="android.hardware.touchscreen.multitouch" android:required="false"/>
<uses-feature android:name="android.hardware.touchscreen.multitouch.distinct" android:required="false"/>
</manifest>
I have the exact same problem with some of my games. Did you solved it?
same issue here. any updates on a fix?
I found the problem!
You should delete you old binary on Amazon App Store before Adding a New One. If you add a new binary without deleting the old one, it raises this error.
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thanks, that worked for me
That worked for me as well - thanks!
Thank you so much, that worked for me too! For anyone wondering what a binary is, what he means is to just delete the old apk file and then upload the new one.
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