I can’t say it’s my “favorite” mobile game, but I’ve been living and breathing Pokemon GO since the anniversary in July. I’ll start off by saying I’ve never been a Pokemon fan. I started as a bandwagoner when GO came out. The game got stale for several months leading up to July. The game has changed dramatically since the early days, with the introduction of raids. The gameplay is still shit, but I’ve never met so many people so quickly in my life. I am seeing so many different personalities of all demographics, and every range of emotions: joy, elation, laughter, disappointment, anger, envy, confusion, attraction, jealousy, flirtation, manipulation, dominance, ego, introversion, offensiveness, danger, risk, adventure, excitement, peer pressure, mob mentality, fickleness, camaraderie, friendship, cooperation, deception, heartbreak, presumption, humility, loyalty, victory and defeat, and this can’t even explain everything that I’ve seen. So, in a way, it’s an interesting case study for me, the game developer, to analyze everyone’s reactions to the game; the gameplay, the interactions, and the fiction. And in another way, it’s like high-school drama all over again. I’ve never liked social games, but I’ve been drawn into it, mainly due to my significant other. We’ve gained friends, enemies, and shitloads of acquaintances that can sway one way or another.
Needless to say, my personal game development time has gone to zero. And instead of fighting against the urge to claw back into development, I’m taking this time to capture the moment of all these social interactions, because it also reminds me why we’re making games. The games that you are making may not necessarily involve more than one player, but if a game can elicit these sorts of emotions from people, there’s definitely something worth learning from it.