Anyone else using a combination of these tools to deal with creating objects bipeds and getting them into unity ? Bascially Im trying to figure out the tools I need to do this sort of thing as easy as possible so I have been bouncing around all the tools trying them all… Are there any similiar tools that I should try out that might be better ? Any tutorials on the workflow to get these assets into unity ?
Anyone else playing with these picture → model tools and have some opinions ?
Yes I have been using pinocchio and enjoying it a lot, quite a time saver, a few tweaks on the model and textures here and there. The rig comes in FK, I’ve been importing them on 3ds max, freezing their transforms, adding a few controllers that I like, animating and opening them on Unity without any problems. I have not used any Unity specific tools though.
I am wondering about their license. On a post on their forums it says that up to September anyone is able to do whatever they want with pinocchio but I am nowhere near to finish my game and September will come and go before it will be ready. Will I have problems if I release a game next year and used pinocchio to help me set my characters?
No man I have not. I wasn’t aware of iClone until you mentioned it in this thread. iClone seems to be able to do everything that Pinocchio does and much much more animation wise. I have to say that I am very impressed and pleased from what I have seen being done with iClone, I’m now seriously considering in buying the Animation Pipeline.
Anyone here with experience on iClone willing to be kind enough to share its pros and cons? I’ll be getting the trial and training DVDs to check it by myself but if anyone care to share their thoughts with us it would be much appreciated. I’ve been checking contents on both Mixamo and iClone store and correct if I am wrong but even if you fork $599 for the animation pipeline it seems to me that you’ll end up spending less with iClone than with Mixamo on the long run.
PS.: I’ve seen other threads on iClone but not many people seem to be using it even though iClone is advertising for and linking the Unity brand to their products.
Well it seems that you have to purchase extra licenses in order to be able to export content you have bought from their market place within iClone 3DXchange. I do not like this, seems dodgy. First you have to buy points (just like Mixamo) which isn’t great, you always have some points left that you’ll never use. Secondly it is damn hard to find the final price of 3rd party content. A big no no for me here, not because the tool isn’t great but shady deals turn me down.
Ive bounced around yet to settle on anything… But the main goal is to easily create biped characters and easily apply motion capture… or do my own… so need to get the stack that can do that… So I am looking at brekel for the capture 3d motion aspect… and pinnochio seems good enough as far as giving me some bipeds to play with…
Great, let me know how this goes. I have been playing around with iClone following the same principle you’ve stated, the fewer tools the better and I’m inclined in buying it. I have checked how much I would be spending with mixano and at the iclone store and it seems that even though you have to purchase licensed content that are more expensive iClone is still cheaper than mixano with several pluses i.e. mocap and character creation. I won’t be using Pinocchio if I get iClone. So far the cost of the whole package seems to be $599, the downside is that iclone is still unable to export facial animations to Unity, something that Pinocchio provides rigging for but apparently version 5.5 will have support to export facials to Unity.
It would be great if someone else with experience in these packages could chime in in this topic.