I have this NavigateInventory action in my player input component. I wasn’t able to get anything in my script to log to the console when using the left or right bumper on this 1D Axis binding.
As part of my debugging I tried these two things:
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I tried using the controller debugger to confirm the controller input was being registered. It was
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I copied over a second 1D Axis and just changed the input to different buttons.
The problem I was seeing was that if I used the mouse buttons the input in the script was registered. If I used the bumpers it was not registered and no log came out.
Since I can get the logs to show up when using the mouse buttons it makes me think I’ve somehow set up my project in a way that it doesn’t like it when I use the controller?
Any advice?
